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View Full Version : pathing disappeared after zoning


Cowboy6534
08-14-2012, 06:55 PM
added pathing nodes to all of north qeynos using the #path commands but when i zoned to south qeynos and back to north all of my nodes disappeared.

How do I save the pathing that i create?

wolfwalkereci
08-14-2012, 07:10 PM
I have never used #path myself. Have you looked at
http://www.eqemulator.net/wiki/wikka.php?wakka=WaypointEditing

Cowboy6534
08-14-2012, 07:15 PM
thats for mob like roaming. pathing is for when you aggro mobs. So if you do #aggrozone with no pathing set. they will swarm from all directions. Where as if you have pathing nodes set they will follow the pathing nodes to your location instead of running through walls and what not.

lerxst2112
08-14-2012, 07:34 PM
You probably want #path process <filename> as described in the help for the #path command.

Cowboy6534
08-14-2012, 07:39 PM
yeah i tried that and they still disappear /shrug

Cowboy6534
08-14-2012, 07:41 PM
Do you know where the file goes when you #path dump qeynos2

lerxst2112
08-14-2012, 08:39 PM
Seems like it'd be easier for you to look for it on your hard drive than it would be for me to guess.

joligario
08-14-2012, 09:21 PM
According to the code:

void PathManager::DumpPath(string filename)
{
ofstream o_file;
o_file.open(filename.c_str(), ios_base::binary | ios_base::trunc | ios_base::out);
o_file.write("EQEMUPATH", 9);
o_file.write((const char*)&Head, sizeof(Head));
o_file.write((const char*)PathNodes, (sizeof(PathNode)*Head.PathNodeCount));
o_file.close();
}

So I assume it should be in your eqemu base folder.

Cowboy6534
08-14-2012, 09:37 PM
Thanks Joligario

So when you do #path dump (zonename) it dumps it to eqemu base folder like joligario said. Rename that file to (zonename).path and place it in your maps folder and it will put all of your #path nodes back in the zone to stay!

Cowboy6534
08-15-2012, 12:59 AM
You can actually dump the file as zonename.path so you dont have to rename it