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View Full Version : NukeItem vs. Client


Uleat
09-10-2012, 03:52 PM
I haven't seen any postings saying that #nukeitem is causing client crashes.

The only time that I have an issue is when the item being deleted is in one of the bank/shared bank slots. It crashes the client every time, but the server is ok and
finishes the action.


This is the same issue that I'm having with trying to re-sync the client..it doesn't appear to like having its bank items directly deleted/moved to slot->0xFFFFFFFF in
quantites of 0xFFFFFFFF. (I can send items into the slots with no problems.)


Has anyone else experienced client crashes when using #nukeitem on bank items?

KLS
09-10-2012, 09:34 PM
Aye it's a known issue internally.

Uleat
09-12-2012, 08:52 PM
I noticed this in the struct defs:

// from_slot/to_slot
// -1 - destroy
// 0 - cursor
// 1 - inventory
// 2 - bank
// 3 - trade
// 4 - shared bank

Is this old information, or does anyone know how it is implemented?


Also, a 16-bit (0xFFFF) number_in_stack value doesn't appear to crash the client..but it doesn't do anything but give the move item failed message either...