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Maze_EQ
09-20-2012, 08:48 PM
I was intrigued by the change in dmg/dly in the monk's fist by this item.


I wanted to know, how exactly does a hand item directly affect a monk's hands?

Thanks.

lerxst2112
09-21-2012, 02:59 AM
I was intrigued by the change in dmg/dly in the monk's fist by this item.


I wanted to know, how exactly does a hand item directly affect a monk's hands?

Thanks.

Damage:

if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
return(9);


Delay:

if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652)
return(16);


In other words, it's hardcoded in the server. I assume on Sony servers they either did something similar for this one case, or they overengineered some generic system to allow it.

Maze_EQ
09-21-2012, 12:09 PM
Ahh, I see. Thank you Lerxst. Always so informative. So if I felt like recompiling, I could add my own twist to a set of these types of items?