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Cowboy6534
10-02-2012, 03:57 PM
This is part of the useintervalac code with monk weight by level added in. Instead of the static 15 stones that it currently is.

Starting at line 633 of the attack.cpp

if(IsClient())
{
armor = CastToClient()->GetRawACNoShield(shield_ac);
weight = (CastToClient()->CalcCurrentWeight() / 10.0);
}
else if(IsNPC())
{
armor = spellbonuses.AC + itembonuses.AC + (CastToNPC()->GetRawAC() / RuleR(Combat, NPCACFactor)) + 1;
}

if(GetClass() == WIZARD || GetClass() == MAGICIAN || GetClass() == NECROMANCER || GetClass() == ENCHANTER)
{
softcap = RuleI(Combat, ClothACSoftcap);
}
else if(GetClass() == MONK && GetLevel() >=60 && weight <= 24.0)
{
softcap = RuleI(Combat, MonkACSoftcap);
}
else if(GetClass() == MONK && GetLevel() <=59 && GetLevel() >=55 && weight <=20.0)
{
softcap = RuleI(Combat, MonkACSoftcap);
}
else if(GetClass() == MONK && GetLevel() <=54 && GetLevel() >=51 && weight <=18.0)
{
softcap = RuleI(Combat, MonkACSoftcap);
}
else if(GetClass() == MONK && GetLevel() <=50 && GetLevel() >=45 && weight <=17.0)
{
softcap = RuleI(Combat, MonkACSoftcap);
}
else if(GetClass() == MONK && GetLevel() <=44 && GetLevel() >=30 && weight <=16.0)
{
softcap = RuleI(Combat, MonkACSoftcap);
}
else if(GetClass() == MONK && GetLevel() <=29 && GetLevel() >=15 && weight <=15.0)
{
softcap = RuleI(Combat, MonkACSoftcap);
}
else if(GetClass() == MONK && GetLevel() <=14 && GetLevel() >=1 && weight <=14.0)
{
softcap = RuleI(Combat, MonkACSoftcap);
}
else if(GetClass() == DRUID || GetClass() == BEASTLORD || GetClass() == MONK)
{
softcap = RuleI(Combat, LeatherACSoftcap);
}
else if(GetClass() == SHAMAN || GetClass() == ROGUE || GetClass() == BERSERKER || GetClass() == RANGER)
{
softcap = RuleI(Combat, ChainACSoftcap);
}
else
{
softcap = RuleI(Combat, PlateACSoftcap);
}

softcap += shield_ac;
armor += shield_ac;
softcap += (softcap * (aa_mit * RuleR(Combat, AAMitigationACFactor)));
if(armor > softcap)
{
int softcap_armor = armor - softcap;
if(GetClass() == WARRIOR)
{
softcap_armor = softcap_armor * RuleR(Combat, WarriorACSoftcapReturn);
}
else if(GetClass() == SHADOWKNIGHT || GetClass() == PALADIN)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == MONK && GetLevel() >=60 && weight <= 24.0)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == MONK && GetLevel() <=59 && GetLevel() >=55 && weight <=20.0)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == MONK && GetLevel() <=54 && GetLevel() >=51 && weight <=18.0)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == MONK && GetLevel() <=50 && GetLevel() >=45 && weight <=17.0)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == MONK && GetLevel() <=44 && GetLevel() >=30 && weight <=16.0)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == MONK && GetLevel() <=29 && GetLevel() >=15 && weight <=15.0)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == MONK && GetLevel() <=14 && GetLevel() >=1 && weight <=14.0)
{
softcap_armor = softcap_armor * RuleR(Combat, KnightACSoftcapReturn);
}
else if(GetClass() == CLERIC || GetClass() == BARD || GetClass() == BERSERKER || GetClass() == ROGUE || GetClass() == SHAMAN || GetClass() == MONK)
{
softcap_armor = softcap_armor * RuleR(Combat, LowPlateChainACSoftcapReturn);
}
else if(GetClass() == RANGER || GetClass() == BEASTLORD)
{
softcap_armor = softcap_armor * RuleR(Combat, LowChainLeatherACSoftcapReturn);
}
else if(GetClass() == WIZARD || GetClass() == MAGICIAN || GetClass() == NECROMANCER || GetClass() == ENCHANTER || GetClass() == DRUID)
{
softcap_armor = softcap_armor * RuleR(Combat, CasterACSoftcapReturn);
}
else
{
softcap_armor = softcap_armor * RuleR(Combat, MiscACSoftcapReturn);
}
armor = softcap + softcap_armor;

Cowboy6534
10-02-2012, 04:04 PM
Levels and weight limits acquired from http://www.monkly-business.net/index.php?pageid=abilities and the last time I checked on live these were still correct.