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View Full Version : adding NPC from another zone, help with correct model showing


wrichards123
11-26-2012, 06:58 PM
I know this is simple, I want to take another npc from another zone and add it to the zone im working with, but guess what? the spawn shows as a human... yea i know the npc is "conscripted" to another zone so I made a copy of the npc so I dont screw up the origional npc, so i have a new npc with a new id#, I added it to a spawn group of the zone... I can see the npc in the zone but its got the generic human form...

SO.... what do I need to change to add the new npc to a new zone and show as the correct model..? im sure its most likely client side but....

Thanks for any answers in advance, i did search the forums, but couldnt find it after about 20 thread searches...

Thanks again

just fyi: for example lets say im adding Naggy to ecommons

wrichards123
11-26-2012, 08:28 PM
ok I got the new NPC into the zone.. its now under the zones nps's list so its there. but still its a human model instead of the proper model... im close but... HELP! :)

c0ncrete
11-26-2012, 08:49 PM
the client application only loads certain models for each zone.

Furniture
11-26-2012, 09:35 PM
You will need to modify your GlobalLoad.txt file in your clients directory and make all models global. To do this, follow the instructions here:

http://www.eqemulator.org/forums/showthread.php?t=25003



Then you will have to distribute that file to any clients who will play on your server.

wrichards123
11-27-2012, 12:18 AM
thank you mucho :)