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View Full Version : Exp based on con of mob broken??


Thuz989
01-11-2013, 01:55 PM
Hi,

It seems like the con system of scaling xp is broken? I took a level 85 character and went to both oldkaesoraa and oldbkacburrow and killed front door mobs.. One is level 84, one is level 74.

Despite that huge difference i get 2-3 percent on dark blue level 84 and 2% on light blue mob. According to rule settings i shold be getting around half.

Exp settings in rules are expmod 1.0 group exp mod .50 zone exp mod for old blackburrow is .75 and oldkaesoraa is .85

I additionally added the follwing rule entries into rules_values table just in case...

RULE_BOOL( Character, UseXPConScaling, true )
RULE_INT ( Character, LightBlueModifier, 40 )
RULE_INT ( Character, BlueModifier, 90 )
RULE_INT ( Character, WhiteModifier, 100 )
RULE_INT ( Character, YellowModifier, 125 )
RULE_INT ( Character, RedModifier, 150 )

No change.... So then i actually changed the source code in exp.cpp and hardcoded the values in based on con and changed light blue to extremely low value ....

Still no change.....


Can anyone shed some light on this? Thanks!

Thuz989
01-11-2013, 02:07 PM
Forgot to mention compiled from source trunk version 2328 or very close.

Noport
01-11-2013, 03:52 PM
compiled from source trunk version 2389