View Full Version : Bots
Disorder
02-02-2013, 05:01 PM
I debated whether this issue went in this forum or bots forum, but I think it relates more directly towards compiling/building issues.
I'm trying to get bots working. I chose to enable bots in cmake. I also used the bots.sql, and I executed the three 2380_optional_merc_rules.sql/type -- I'm unable to locate a guide in reference to implementing bots only. If any one could link or possibly briefly explain where I'm going wrong I would appreciate it.
The use of #bot commands does nothing when I attempt to use in game.
Thanks in advance.
Zamthos
02-02-2013, 05:41 PM
Check here: http://www.eqemulator.org/forums/showthread.php?t=32980
Are you sure you did this?:
source load_bots.sql
Edit: I know this isn't for bots only, but you have to choose ReleaseBots in CMake then source in bots using the load_bots.sql.
Derision
02-02-2013, 05:46 PM
If you type #bot and don't get the response saying "Bad argument, type #bot help" then for some reason your executables don't have bot support compiled in.
Assuming you ticked EQMU_ENABLE_BOTS in cmake, did you then click configure and then click generate, then go to the Build directory, open EQEMu.sln, right click on ALL_BUILD, select clean, then right click on ALL_BUILD and select Build, then copy the compiled .exe and .dll files from Build/Debug (or Build/Release) to wherever you run your server from ?
The 'Clean' step may not be necessary.
If #bot on it's own gives the 'Bad argument' error, but bot commands don't do anything, then that is probably a DB issue as Zamthos suggested.
Disorder
02-02-2013, 08:46 PM
Derision, I do believe this is what I did, but I shall try again. :)
Uleat
02-02-2013, 09:21 PM
Yep, I fell to that too. You have to re-configure or it generates with defaults.
You really don't want to generate with 'red,' but it's not gonna kill ya.
Disorder
02-02-2013, 09:34 PM
It's always in the red. Am I doing something wrong? haha.
And #bots command still does nothing. Yikes, sounds like I've really got something goofed.
FievelMousey
02-02-2013, 09:48 PM
When turns red on me I just empty the folder it generates stuff to as output folder clear it to fix then redo generate etc should fix it. I would clear all files in output folder redo generate etc it should fix the red issue.
sorvani
02-02-2013, 09:53 PM
Click delete cache in the GUI
Disorder
02-02-2013, 10:49 PM
Ok, a step closer. Now I get responses to #bot commands but, for example, creating a bot yields:
#1054: Unknown column 'HP' in 'field list'
Suggestions?
:) Thanks!
sorvani
02-03-2013, 12:33 AM
You did not source all the database updates in.
Disorder
02-03-2013, 12:43 AM
hmmmmmm I guess I could try doing them all again, see if I find one I missed.
Disorder
02-03-2013, 11:43 PM
I've gone and executed every bot SQL in the svn. Still getting errors. Any suggestions?
Disorder
02-04-2013, 12:58 AM
I redid everything from start to finish. New database and all. Still not getting it to work. Getting
#1054: Unknown Column 'HP' in 'field list'
I know it must be something small. I'm using rev 2294, executed every number after it, including the load_bots.sql and bots.sql.
Do I need to start with Rev2165-Bots.sql instead of the latest vanilla rev then execute all consecutive files?
Thanks in advance :)
Disorder
02-04-2013, 01:29 AM
Started over again with Rev 2294, load_players, load_bots, and bots.sql only.
Bots work. So I must be running an update that is causing problems. I'm guessing I am using a merc related update or something.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.