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Xkor
02-13-2013, 02:16 PM
Not exactly sure where to post this so i'll put it here. I recently compiled the rof server with cmake and visual studio and having very little issues with the exception of one that has been bugging me. Whenever i buff myself with any hp buff such as temperence or the like, my max hps in my inventory screen and UI are appearing at 10X what they should be. So for instance i cast temp on my lvl 1 char and he's at 840/8400 hps and is just sitting at 10% life forever. However when i check my stats from the server using a #mystats it's reporting as it should 840/840. Anybody have any idea what could be causing this and how to fix it? or is it an issue with the rof client and i'm out of luck? sorry if this question has been asked before, i tried searching the site first to try to avoid creating useless threads but couldn't find anything. Any help would be appreciated and thanks.

c0ncrete
02-13-2013, 02:21 PM
http://www.eqemulator.org/forums/showthread.php?t=36104&page=8

Xkor
02-13-2013, 02:47 PM
Ah i see now, thanks for the quick response, that link definitely answered my question as to what was going on with those wacky hp buffs lol.

Derision
02-13-2013, 03:02 PM
That bug should have been fixed in Rev2450 of the source on 25th January.

Xkor
02-13-2013, 03:21 PM
Ah yes that would explain it, i checked and i'm using and older revision of the src gonna have to find the new version and update. Thanks for the help with this, gonna go try to find the new rev.

Xkor
02-13-2013, 03:53 PM
Yep, got the new source and re-compiled and it works like a charm. sorry for the useless thread guys, i downloaded the source awhile ago along with the rof client but havn't been able to get around to compiling it and playing until now.