View Full Version : UI question
ChaosSlayerZ
04-05-2013, 11:56 AM
Ok this is not exactly question on Emu, but perhaps you guys know this.
Which of the UI files contains information pertaining to display of item stats in item inspect window? Things like: str, sta, damage bonus etc.
I have Titanium and SoD clients
thanks!
demonstar55
04-05-2013, 01:39 PM
Using my basic grasp of the English language, I would have to guess EQUI_ItemDisplay.xml, at least for UF, I would assume the other clients are similar, don't see them changing the name much.
ChaosSlayerZ
04-05-2013, 02:20 PM
ok maybe the thing I am looking for doesn't exist in the form i think it does.
Let me explain. the file EQUI_Inventory deals with players inventory and stats window. For example, look at this chunk here:
<Label item="IW_Fire">
<ScreenID>FireLabel</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>1</X>
<Y>326</Y>
</Location>
<Size>
<CX>64</CX>
<CY>14</CY>
</Size>
<Text>FIRE</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
The text I labeled in red is the text for Fire resist. For example sake I could rename it to "red magic" and it will then appear in my UI in game like that.
I am looking for something similar for item stats - like STR, DEX or Damage Bonus, which could be renamed in UI.
Of course maybe those text tags are not even used in UI xml files and just pulled from elsewhere.
Any ideas?
Derision
04-05-2013, 04:50 PM
That window appears to be built in the client using strings from eqstr_us.txt, e.g. if you use Notepad++ to edit eqstr_us.txt, look for string number 13020 and change it from 'Strength:' to something else, restart your client, and you should see the changed string in the item info window.
ChaosSlayerZ
04-05-2013, 06:05 PM
Thanks! found it in my SoD client files, but not in T.
Well i guess I will have to work around it ;)
demonstar55
04-06-2013, 01:02 AM
I would then guess Titanium uses a different xml file that is how you expected or it's hard coded.
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