View Full Version : DiabloQuest
Jahar_LoA
05-21-2013, 11:36 PM
Welcome to the world of DiabloQuest.
DiabloQuest is a new type of server, one that allows you to play through 2 different story-lines, complete quests, and ultimately beat the game.
The other developers and I have taken many of the aspects of the Diablo francise and incorporated them into the world and gave them an EQ feel. We plan on having an ALPHA test phase here in the near future, to test the content we have and make sure things are balancing out correctly. Everything about this server is 100% custom (aside from the zones themselves.) Forget what you know about EverQuest and get ready for DiabloQuest!
During ALPHA you can complete the following:
- Act 1.
- Play 4 of the 12 classes.
- The Witch Doctor (Support)
- The Sorcerer (DPS)
- The Paladin (Tank)
- The Cleric (Healer)
- Level up to 10!
- Fight for good and journey through the side of the Order, fighting the evil in the world.
- Collect gems and even upgrade them in your very own Horadric Cube.
- In order to bring the community together: We are limiting boxing. (More to come.)
-----
Upon full release.
- Complete 4 full acts.
- Play all 12 classes. With another suprise class.
- Level up to 60!
- Challenge yourself and friends with overpowered versions of the bosses!
- Compete in unique events.
- Fight for the Prime Evil's and journey through the side of Chaos, fighting the good in the world.
- And much more!
-----
After we have completed the content for the full release. We will be releasing content in the form of expansions. We will be releasing this content as a mass update and not an update here or there. In these expansions you will experience, new acts, bosses, quests, items, events, and much, much more. Best of all! These expansions are free!
With a server of this magnitude, custom files are a must. We apologize, but in order to give you the full effect of the world we are trying to create, you will have to have these files. We have a custom server UI which is needed for the full-effect, however if you have a UI in which you would prefer to use, simply get in touch with Jahar and he will edit the UI so you can use your own.
-----
We have released a new website as well.
diabloquest.weebly.com
Mariomario
05-22-2013, 01:30 AM
I was curious on where you've been.
Jahar_LoA
05-22-2013, 12:37 PM
I've actually been sick for nearly a week. Still have a little hiccup in my voice every now and then. However, we are going full force again. Alpha should be right around the corner.
Nerdgasm
05-24-2013, 02:26 AM
Yeah blame Jahar for us not getting it done on time! IT's his fault! :D
<3
eshellon
05-24-2013, 02:52 PM
Fight for the Prime Evil's and journey through the side of Chaos, fighting the good in the world.
You know, it's the "American Way"... the whole, "good must triumph over evil"...and I'm really glad you're willing to allow players to step in the other direction. Yes, I cheer for the "bad guy" in movies sometimes, and quite frankly, there are not enough games out there (as opposed to playing the "good guy") that cater to the "bad guy" breed of players. For that reason alone, I'd love to set aside a large amount of my time and help test, when testing begins. Best of luck on your project, Jahar!
Jahar_LoA
05-24-2013, 03:47 PM
Eshellon, when we do alpha, the "bad guy" side of things will not be available. At least we had not planned to have it available.
We had planned to have it released when the server went to "open" status.
I just woke up, and if any of this doesn't make sense, simply ask me re-explain it.
Nerdgasm
05-25-2013, 02:37 PM
Fight for the Prime Evil's and journey through the side of Chaos, fighting the good in the world.
You know, it's the "American Way"... the whole, "good must triumph over evil"...and I'm really glad you're willing to allow players to step in the other direction. Yes, I cheer for the "bad guy" in movies sometimes, and quite frankly, there are not enough games out there (as opposed to playing the "good guy") that cater to the "bad guy" breed of players. For that reason alone, I'd love to set aside a large amount of my time and help test, when testing begins. Best of luck on your project, Jahar!
I'll elaborate for you a little more, Jahar. :).
We remember fighting in Diablo 1, 2, and 3 how there are the 'good guys' (Deckard Cain, ETC). Killing the 'bad guys' (Duriel, etc). So, we made two paths to choose from;
Order of Chaos - You will be teleported to a different part of the starting town, with different quests, different quest NPC's and KOS guards to ANYONE not of the Order of Chaos. In this town you will find NPC's such as; Duriel, Baal, Mephisto, and many more. One of the first quests will be to slay Brother Jeron (Who on the order of Order is the Identifier of the town), while you won't be invading the actual town you will be killing him in a different zone - This zone is accessible to only Chaos members, so people of the different faction can't come in and help, or steal the kill.
Order of Order (Yeah that sounds weird, but I can't work it any different. Heh) - Will pretty much be normal Diablo play, go through kill some semi-familiar named bosses, as well as some new bosses.
Our website (This link (www.diabloquest.weebly.com)) is being updated today with the spell sets for the four classes we'll have released for Alpha -- During Alpha we are disabling cast time, (As in Diablo there were no cast times), this might be a temporary thing, or could remain permanent, however if it does stick 100%, we will DISABLE boxing completely, due to the nature of the spells being as powerful as they are without cast time, we feel it would be an over kill to box any number of toons.
~~AS A REMINDER WHEN THE SERVER IS HEADING UP TO ALPHA WE WILL POST HERE AND TELL YOU WHEN IT WILL HIT ALPHA, WHEN IT DOES HIT ALPHA YOU WILL NEED TO GO TO OUR WEBSITE AND DOWNLOAD ***ALL*** of our files. Including our Custom UI designed JUST for our server, and ALL of our files. As all the dbstr_us//eqstr_us and spells_us have been modified MAJORLY. ~~
We look forward to seeing you on the server hopefully within the months end.
~Nerdgasm
Nerdgasm
05-25-2013, 03:13 PM
As a side note to the community, Jahar and I have already spoken about it, if this server doesn't go anywhere, the idea of Diablo in Everquest will be done from our stance. I would like to take this time to apologize to those whom played on Legends of Armada, and then Armada for your time put into the server, however that time you guys put into those servers have built and made this idea of DiabloQuest come to life, based off of all of your inputs from those two server we got a head strong idea of what it is we wanted to do to please the community, a couple things different from the old servers to this one right off hand to mention are;
Higher level mobs drop better gear (I'm not saying a level 10 mob will drop gear that has 12731923712 stats on it.) As an example; With Diablo sometimes you'll have those gear items where they are like 'What the hell was the DEV smoking when they made this.' (Items with 5 FR, 10 CR, and 3 STR for instance). Items are divided up by 'Item Level' in this case -- Also known as purity. We have it set up (Thanks to Wrath <3). To have higher level mobs drop higher Item Level gear. So instead of 5 FR 10 CR and 3 STR from mobs level 1 -10, it could be 1 FR 2 CR from a level 1, and 3 FR 5 CR from a level 2. These of coarse are just examples and are not meant to be taken into strive as to what our gear will have on them.
The Identifier will now identify items of greater quality, the way we're breaking it down is as followed;
Normal Gear (This is gear that will drop from NPC's and will have RANDOMIZED stats on them.*Thanks to GeorgesS tools*).
Quested Gear** (I do not know if we're keeping this still, we haven't talked about gear in full extent, I'm going to assume we are.)
Rare Gear (This starts the Identifier, hand him an Unidentified Item and he'll return to you a Rare Item.)
Legendary Gear (Identifier again, same thing, hand him an Unidentified Legendary Item and he'll return to you a Legendary Item.)
Set Gear (Identifier again, same thing, hand him a Unidentified Set Item, and he'll return to you a Set Item.)
Now, to make this interesting; gear will be ALL/ALL (As it was in Diablo except those introduced in Diablo 2 Expansion). You will be able to quest for CLASS Specific Gear, but all the Normal, rare, legendary and set gear will be ALL/ALL once you obtain a full set of gear (3/3 or whatever it should be *the item lore will tell you how many parts there are*), your stats will be increased on the items, some may even grant you a spell. You'll just have to see. :).
Nerdgasm
05-26-2013, 05:16 AM
All updates are going to be on our forums. Please visit us at our Homepage (www.diabloquest.weebly.com) for all future updates. The last one on here will be when we go into Alpha. All questions can either be submitted here, on our website, or emailed to us directly, we will get with you shortly. :)
RStefan01
05-26-2013, 09:09 AM
My only thought is that tank/healer (especially healer) roles don't really go with the whole Diablo theme, especially if both will be required to actually do anything. Either way it sounds like something I'd be interested in checking out.
Nerdgasm
05-26-2013, 07:21 PM
A tank will only be required on certain fights. Probably with a good two people (Any two) you can take most fights. We're going to be doing some extensive testing on the server before we open it to Alpha.
With the four classes we will have out for Alpha, we will be checking to see if they can make it all the way through Chapter One (At least up to the Chapter Boss), and once we get there we will most likely try one at a time soloing the Chapter Boss - I assume at least one class will be able to solo the boss, but to even it up, the boss will summon and will be immune to snares//slows.
We'll let you guys know how it turns out. :)
Nerdgasm
05-29-2013, 04:09 PM
Sorry folks, it'll be a little while longer before it's back up, a nasty storm has swept over down where Jahar is.
Jahar_LoA
05-30-2013, 12:39 AM
Planned ALPHA test phase on:
June 4th, 2013
(As always, date subject to change. Being in Tornado Alley sucks!)
Nerdgasm
06-04-2013, 05:28 PM
A little update; The storm that had Jahar down for a couple days has slowed our progression down, visit our website (www.diabloquest.weebly.com) for the estimated time of it's opening.
We apologies again, the day he made that post he got hit with a storm, go figure. Lol.
Jahar_LoA
06-05-2013, 09:42 PM
We are working diligently to bring just a portion of this world to you! No storms in the foresight for me currently.
Nerdgasm
06-06-2013, 01:52 PM
So, we've gotten some AWESOME feedback even before the server hit alpha that kind of made us step back and see something, what we were doing was looking at this from a approach of Everquest with a little Diablo, we got feedback from a couple people stating to sway away from EQ tactics (Tank//healer), and go more towards Diablo tactics (everyone can tank everything)
So TDLR;
Alpha will now have 5 classes! - These classes will be what we make LIVE.
Additional classes will be released with expansions.
The Class List is updated on our website. (www.diabloquest.weebly.com) (Descriptions soon to follow).
Gems - Much like Diablo gems will be able to be inserted into gear.
EVERY CLASS will have some type of healing ability, plus potions that are open to be used from the General Vendor.
Gear - Has randomized stats on it, over 1,000 custom items have been added for the first zone.
Weapons - While some weapons are restricted by class their stats are ALL Randomized.
Mobs - Will have HIGHER hit points, to make up for this, they lack a bunch of damage, this being said, if you aggro 50 mobs, expect to die, still.
Bosses - Will have strategies built into them, allowing every class to be able to solo them with some effort brought into it.
Loot - Loot in general is done by a ITEM LEVEL drop rate. Example; Normal Sword is Item Level 10 that mobs 1-5 will drop, mobs 6-10 will drop Item Level 11 (or 15, un-decided).
We want to say, once again, SORRY about the delay, but getting feedback before the server even opens is just... amazing, makes us look twice or three times at it. Lol... As a unrelated post -- Here is a video. We're sorry. (http://www.youtube.com/watch?v=9u0EL_u4nvw)
If you have any EXTRA feedback for us, please drop us a line on our webpage, OR a post here, we do check it daily. Hopefully this is the last HUGE change we're making.
boweq
06-06-2013, 03:30 PM
to start with,
Im a massive diablo fan, i havnt played Diablo 3 though, heard to many bad reviews, and didnt want to ruin my D2 experience,
heck i still play D2 to this day, download numerous mods to change the game slighty but keeping it to the D2 style,
Suggustion about the Loot, Preparps do it so Mobs 1-5 can drop item level 1-10, so mobs 6-10 can drop randomed from 10-15 etc, to make it more Diablo ish, because lets say Blood Raven run, 2 different runs, same business , 1 run might drop say a level 10 sword, then next run might only drop a say a level 7 sword etc,
I Apolgise for my Spelling + Grammer, it is my bad flaw,
But when the server is up and running, I will be planning to jump on it straight away and have some D2 fun EQ style :) or EQ fun D2 Style :)
Thanks for reading
Bow/Mycom
Jahar_LoA
06-06-2013, 07:33 PM
Boweq, one thing you should realize is that we are not limiting ourselves to just D2. We are attempting to incorporate the whole franchise. Pulling pieces from all the games.
With that being said, I will talk to Nerd about your suggestion, however, I think you are confusing what we meant about Item Levels.
The Item Levels are not required levels on gear, it is just how the item relates to the rest of the gear on the server.
(I.E. An IL of 10 will be better than a IL of 5.)
At the moment, there is no required level on gear, as is because you can only go to level 10 during the alpha. However, in the future, I'm sure there will be required levels on gear.
Nerdgasm
06-06-2013, 09:23 PM
Hey there, Mycom.
As Jahar said - We are using all of the Diablos, one, two and three. Three we are only using the classes, because lets be honest, Diablo 3 SUCKED. xD
Hmm, I'm a bit confused on what you mean far as the gear, but lets throw this example out there; SwordA has 10 damage, 25 delay, and random stats (Example; 1 STR, 2 STAM and 10 HP). SwordB has 8 Damage, 25 delay, and random stats (Example; 2 STR, 3 STAM, and 15 HP). -- Mind you, as I stated, there are over 1,000 CUSTOM items made, while I will not tell you how many of each type can drop, I can assure you, it's plentiful (We'll add more if we have to. :))
Both of these items are Item Level 10 -- As said every *normal* item is Item Level 10.
If you kill a boss, lets use Leoric;
VV THIS IS JUST AN EXAMPLE AND IS NOT WHAT THE ACTUAL PERCENTAGES NOR THE ACTUAL GEAR IS THAT WILL DROP VV
You walk in, kill Leoric. Once you do so he has a chance (80%) to drop a RARE item, a chance to drop a LEGENDARY item (10%), and a chance to drop a SET item (.1%), as well as a couple of normal items. The RARE is Item Level 11, Legendary is Item Level 12, and Set is 13. This way we can have a randomized chance of the boss dropping each of these items. -- When you advance to the next part of the act AFTER you kill Act One Part One boss the item levels go to 15, so the next big boss will drop the same set up, except, item levels will be 15. So in theory, any boss mobs that we have set up, has a chance to drop Rare, Legendary, or a Set item.
^^ THIS IS JUST AN EXAMPLE AND IS NOT WHAT THE ACTUAL PERCENTAGES NOR THE ACTUAL GEAR IS THAT WILL DROP ^^
We used GeorgesS tools top randomize all of our stats (Which by the way, was awesome.)
Did this clear it up for you a little bit? If not, try to elaborate a little more, and I'll see if I can't break it down better for you. :)
boweq
06-07-2013, 05:11 AM
Yeahh, that cleared it up perfectly for me,
Thanks,
Can not wait till the server is out :)
Kingly_Krab
06-07-2013, 02:36 PM
Yeahh, that cleared it up perfectly for me,
Thanks,
Can not wait till the server is out :)
We could group up, maybe? Haha, I can't wait either.
Maze_EQ
06-07-2013, 03:14 PM
I'll stop by and probably end up being a critic to your development, which in some cases is good.
looking forward to your ideas.
boweq
06-07-2013, 03:25 PM
Yeahh,
Kingly sounds great :), Not sure what class ill beee
Nerdgasm
06-07-2013, 03:53 PM
I'll stop by and probably end up being a critic to your development, which in some cases is good.
looking forward to your ideas.
Always look forward to your criticism, Maze. :)
boweq
06-09-2013, 07:27 PM
Expect Lots of Feedback from myself aswell,
Im a very strong minded person, so be ready lol :),
Looking foward for the server to be ready aswell
Maze_EQ
06-09-2013, 09:12 PM
Expect Lots of Feedback from myself aswell,
Im a very strong minded person, so be ready lol :),
Looking foward for the server to be ready aswell
More asking for free itams and complaining when he can't 4box content, than feedback.
Mariomario
06-09-2013, 09:46 PM
More asking for free itams and complaining when he can't 4box content, than feedback.
I laughed.
Kingly_Krab
06-09-2013, 11:13 PM
More asking for free itams and complaining when he can't 4box content, than feedback.
Say what you mean, mean what you say, you have that down well, haha.
Nerdgasm
06-10-2013, 05:35 AM
I slightly chuckled at this, the possibility of this server enabling boxing, is VERY low.
boweq
06-10-2013, 05:46 AM
well to start with, i cant remeber last time i just 4boxed,
proberly Mariomario's server, which where maze hacked my acounts and deleted my gear lmao,
if you still want to go on ranting about me, feel free dosnt bother me,
I aint Flaming on this Thread, Server seems interesting, so cant wait for when its out,.
Nerdgasm
06-10-2013, 06:24 PM
well to start with, i cant remeber last time i just 4boxed,
proberly Mariomario's server, which where maze hacked my acounts and deleted my gear lmao,
if you still want to go on ranting about me, feel free dosnt bother me,
I aint Flaming on this Thread, Server seems interesting, so cant wait for when its out,.
<3 Thank ya Mycom. :)
We're finishing up a few things, instead of testing it ourselves, I think we're going to just make it public so people can test it, because we've kept it down for so long. I'll speak with Jahar about this.
Nerdgasm
06-11-2013, 03:40 AM
So a little update, we changed the gear too, before it was the standard Cloth is better for casters, Plate for plate wears, well.... that's gone. Now, it's just like Diablo, everyone can wear everything, some are better for you then others, hell you might find a Cloth Robe better for you then a Plate Chest as a Barbarian! You just never know what you'll find. (There's 480 different variations of 'Normal' items, all FULLY custom (Thanks to GeorgesS tools.)
Finishing Necromancer, Barbarian and Amazon spells are next on the agenda, then a short test on them (as we do with all of our spells), and a complete finish on Act One (Which is just about done) Jahar has some RL things going on, so I cannot FOR SURE give you a date to expect it, all I can say is stay tuned to our website, we will be updating it as soon as know more.
As I said, hopefully this server can live up to peoples anticipation. xD <3 guys. Thanks for your support.
EDIT; Much like Diablo 2: Lords of Destruction there WILL be class specific stuff that is better then normal gear... So don't get disgruntled about the gear the gear will be worth it, I promise. :) (Well worth it to the server, it won't be like other servers where they have 900000000 hp or whatever.)
Jahar_LoA
06-12-2013, 03:32 PM
Another update: Development is moving along smoothly.
-Spells are nearing 100% completion.
-Items are nearing 100% completion.
-We are about 50% done with mob placement.
Alpha launch is going to be right around the corner. Going to put up a poll on our website (diabloquest.weebly.com) on how spells should be received.
Thanks again for your feedback and support.
DiabloQuest Staff
Nerdgasm
06-12-2013, 06:20 PM
Our decision is Virtual Currency to obtain your spells. This has been worked and placed in game (Thanks Natedog for the help of the script).
Thank you for your votes.
Maze_EQ
06-12-2013, 06:45 PM
As in, I give you money, to get spells? As in, the money the government already takes from me every 2 weeks? As in, did you get the OK from Sony to ruin eqemu by charging for content? Or am I wrong, did you mean something else.
ChaosSlayerZ
06-12-2013, 06:50 PM
lol, I am pretty sure they meant to use something like looteable dragon crystals/doubloons to pay for spells.
Nerdgasm
06-12-2013, 07:09 PM
You know how in Diablo 2 you get 1 skill to put into a certain tree and you can spread it out, if you so choose?
Well on the server you will obtain X amount of Spell Credits when you level (Undecided how much), and you will be able to essentially PUT those spell credits to obtain that spell. This will prevent people have Ice Bolt I - III and Inferno I - III along with Thunder Storm I - III.
VVV THIS IS ONLY AN EXAMPLE AND MAY NOT BE APART OF THE SERVER VVV
Lets say for instance here;
$spellrankI costs 5 Points
$spellrankII costs 10 Points
$spellrankIII costs 15 Points
You get 10 points per level, you can 'buy' $spellrankI ICE and $spellrankI FIRE and then be out of points, when you level again, you can either buy $spellrankI MAGIC or buy $spellrankII ICE//FIRE.
To make it as clear as possible, here is a picture;
The name is blanked out because it's not a 'child' appropriate word to post on the forums. :P
http://i43.tinypic.com/f1yvj9.png
^^^ THIS IS ONLY AN EXAMPLE AND MAY NOT BE APART OF THE SERVER ^^^
Nerdgasm
06-12-2013, 07:13 PM
This server WILL NOT be a pay to win server. Almost everything you can buy you can obtain via in-game, one way or another, for example; we could have a Ring of Mana Regen for $2.00, but the same item drops from $npc1 at a %chance.
Burningsoul
06-12-2013, 08:25 PM
I'm completely against this. If android games have taught us anything, it's that people have cash to blow on stupid microtransactions. Hopefully the droprate of these buyable items isn't going to be abysmally low. I'll gladly donate to help with server costs (and have done so in the past on many servers), but watching people with cash to burn just gear themselves up kind of sucks from the people who have to camp it.
Also, that "almost everything" line worries me. Not trying to sound so Cary/Orionsun towards you, I know bandwidth isn't free and people like to be compensated for the time and effort put into a server, but I went from amiable to dubious with that last post.
Kingly_Krab
06-12-2013, 08:26 PM
This server WILL NOT be a pay to win server. Almost everything you can buy you can obtain via in-game, one way or another, for example; we could have a Ring of Mana Regen for $2.00, but the same item drops from $npc1 at a %chance.
Where as that is still, in fact, slightly pay-to-win in the fact the donator did not have to work for that, although they may have worked for the money to pay for the item, it gives them an unfair advantage over other players and allows them to skip ahead through content much faster due to the ability to spend money on a game. Whereas I myself would never require nor accept donations in any shape or form because this is strictly a hobby, not a job, giving out any items that aren't strictly cosmetic is slightly pay-to-win no matter how you look at it.
Nerdgasm
06-12-2013, 08:52 PM
I'm completely against this. If android games have taught us anything, it's that people have cash to blow on stupid microtransactions. Hopefully the droprate of these buyable items isn't going to be abysmally low. I'll gladly donate to help with server costs (and have done so in the past on many servers), but watching people with cash to burn just gear themselves up kind of sucks from the people who have to camp it.
Also, that "almost everything" line worries me. Not trying to sound so Cary/Orionsun towards you, I know bandwidth isn't free and people like to be compensated for the time and effort put into a server, but I went from amiable to dubious with that last post.
Mind you, the server hasn't even hit Alpha this is ALL CHANGEABLE AND IS NOT A SOLID THING. Jahar and I haven't even talked about donations, at all. Not even breathed a word about it, the ONLY reason I brought this up, is Maze had mentioned paying for content, and I was trying to reassure that THERE IS NO PAYING FOR CONTENT THERE IS NO PAYING FOR ANYTHING EVERYTHING THAT YOU COULD SAY *pay for* IS DROPPABLE OR OBTAINABLE WITHOUT PURCHASING IT.
I actually had it set to EVERYTHING you can buy will drop in game, I guess I changed the wrong thing when I was going back to my first post and modifying it... that was completely my bad... I can't think of an item that we won't have in game that is only obtainable through donations. I know for one of our Game Master events we're going to have a 'Ring of the Vampire' drop off every time you complete said Game Master event - which was also going to be able to be purchased. --This was on Amarda when we were doing it. I was thinking we'd carry that type of thing over...
Donations will be just that donations. You might get like a Illusion item maybe? Or something that is more cosmetic then 'Pay to win' type item.
I suck at wording things... The best way I can break it down is; Say you were farming... A Mana Signet(Not an actual item) for 30 hours, and it doesn't drop, you get mad and say 'well I'm just gonna buy it', so you buy it.
Meanwhile PlayerB starts farming A Mana Signet and it drops his first go, that's pure RNG, nothing we as Game Master can do to help that (Besides raise the drop chance, which will not happen :P).
We are leaving it COMPLETELY in your hands to decide if you want to farm that item or buy that item
I know I posted this at the start, but I'll post it here too;
Mind you, the server hasn't even hit Alpha this is ALL CHANGEABLE AND IS NOT A SOLID THING. Jahar and I haven't even talked about donations, at all. Not even breathed a word about it, the ONLY reason I brought this up, is Maze had mentioned paying for content, and I was trying to reassure that THERE IS NO PAYING FOR CONTENT THERE IS NO PAYING FOR ANYTHING EVERYTHING THAT YOU COULD SAY *pay for* IS DROPPABLE OR OBTAINABLE WITHOUT PURCHASING IT.
Nerdgasm
06-12-2013, 08:53 PM
Also, went from Amiably to Dubious made me giggle, I love you. <3
VVV THIS IS ONLY AN EXAMPLE AND MAY NOT BE APART OF THE SERVER VVV
Lets say for instance here;
$spellrankI costs 5 Points
$spellrankII costs 10 Points
$spellrankIII costs 15 Points
^^^ THIS IS ONLY AN EXAMPLE AND MAY NOT BE APART OF THE SERVER ^^^
Shouldn't it be all ranks are the same cost but you have to have the previous rank to train the next one?
Nerdgasm
06-12-2013, 10:55 PM
Shouldn't it be all ranks are the same cost but you have to have the previous rank to train the next one?
I cannot let out HOW we are doing the spells, I was merely giving you an example of what it's going to be like. :)
Jahar_LoA
06-13-2013, 09:54 AM
Okay folks, allow me to squash something here. The way Nerdgasm wrote it is correct.
*DONATIONS*
-All items that you can obtain though donations are available in game as well.
*I.E.
Player A pays $X.XX for Item A. (Short route I know, but it is their choice.)
Player B camps Item A or does the event for Item A and puts the work into getting said item.
-We did it this way so that no "one" player could be more elite than the rest. Everyone has the chance at getting the same gear. Of course, those who donate will receive it faster than others, but like I said, you do not have to donate to get it.
-On another note about Donations. We do not even know what or even if we will have donations just yet. This is still up in the air between Nerdgasm and myself. However this method is the way we did it in the past, and it will not change now.
*SPELLS*
-Spells are done differently here than anywhere you have seen before, besides Diablo of course. You will be given a "tree" of spells in which you can spend the "Spell Currency" you earn when you level.
-The number of points you earn is still being discussed between Nerdgasm and myself.
-The Spell Tree's have been added to the class pages of the website. However I did not fill in the spells. Will leave that as a surprise.
If there is anything that needs more elaboration, let me know, I will gladly explain more thoroughly.
Thanks,
Jahar
DiabloQuest Staff
Drajor
06-13-2013, 01:50 PM
*Pokes head out* .. So I am paragon lvl 65 on D3 now, 160k unbuffed non-rmah monk.. just sayin' :) Glad to see things are still progressing here!
Jahar_LoA
06-13-2013, 02:30 PM
Where you been man? You've been missed!
Maze_EQ
06-13-2013, 02:43 PM
Still looking forward to the server.....
Drajor
06-13-2013, 03:17 PM
Where you been man? You've been missed!
Lurking and staying quiet :p I still have vague hopes of getting my server up and running one day lol.
Mariomario
06-13-2013, 04:02 PM
Holy hell, he is still alive. Havent heard from ya since first week of ED:A. Good to see youre still alive.
Nerdgasm
06-13-2013, 06:27 PM
Still looking forward to the server.....
Apologies Maze, spells are stupid to get made with the amount of customization we're doing to them.
THOUGH GOOD NEWS! I finally found the stupid Spell Icon thing, to make things much easier for me.
All in all welcome back Drajor! =D
Jahar_LoA
06-13-2013, 09:36 PM
Drajor, whenever you see this, could you send me a message please?
Jahar_LoA
06-13-2013, 10:45 PM
We have made another change:
During this ALPHA test phase, you will no longer be able to complete all of Act 1. We have decided to let you progress all the way up to the first real "Named" fight.
We have decided to do this to get the server to ALPHA faster. Means you can play sooner! I hope this doesn't discourage you from playing, there is still plenty to do up to this point.
The duration of ALPHA is TBD. It is going to last as long as you make it last, once the content has been broken/fixed. And all the bugs are fished out. Then it will end, and we will continue development.
Thanks,
DiabloQuest Staff
Kavanah
06-14-2013, 11:37 AM
*Pokes head out* .. So I am paragon lvl 65 on D3 now, 160k unbuffed non-rmah monk.. just sayin' :) Glad to see things are still progressing here!
Just gave away 4bil and my non-BOA 300k dps WKL dual lifesteal 600ehp monk set worth 15b.
Check out twitch.tv/morikiopa He's the guy I gave it all to. He does a great stream and lots of giveaways.
Drajor
06-14-2013, 12:03 PM
! where is my love? :p
Nerdgasm
06-16-2013, 01:05 PM
! where is my love? :p
I'll show you where your love is. ;3
Jahar_LoA
06-16-2013, 07:35 PM
Better be nice there Nerd.
Jahar_LoA
06-16-2013, 10:50 PM
Update: Spells have been added to the class pages on our webpage.
Haha I just took a look at the spells and I like how you're really sticking pretty close to the whole Diablo theme and I can see how each spell might work. Good work!
Mariomario
06-17-2013, 12:24 AM
The server appears to be coming along rather well. Glad to see things are working out.
Jahar_LoA
06-17-2013, 08:25 AM
We are trying. As we are doing things, we keep finding ways to make it better, and it delays us a little longer. With the change to spells, we added about 40 more, and had to re-balance them. We are trying to make it so you have plenty to do and not get bored right as soon as you start playing.
Current Status:
+Play-though will be locked up to the first boss. (Hint: D3 Beta)
+Spell Currency is used to purchase your spells.
+Spells have been revamped, we have twisted the spell trees, you will not be able to get every spell. However, you can become a "professional" is some.
+We are trying to figure out if we can do Charms, however, due to limitations in the hard code, this seems unlikely. (Single charms to the charm slot still doable.)
+All the content for Alpha release is in game, however, we are making it look pretty, adding some details and such. (Not going to give too much away.)
All in all, we have flopped twice before and we are trying to do it the right way this time. It does take time, and we want to thank everyone for being patient with us.
I'd say we are at about 75% ready to launch alpha test phase.
Thanks again everyone.
-DiabloQuest Staff
Nerdgasm
06-17-2013, 09:42 AM
We are trying. As we are doing things, we keep finding ways to make it better, and it delays us a little longer. With the change to spells, we added about 40 more, and had to re-balance them. We are trying to make it so you have plenty to do and not get bored right as soon as you start playing.
Current Status:
+Play-though will be locked up to the first boss. (Hint: D3 Beta)
+Spell Currency is used to purchase your spells.
+Spells have been revamped, we have twisted the spell trees, you will not be able to get every spell. However, you can become a "professional" is some.
+We are trying to figure out if we can do Charms, however, due to limitations in the hard code, this seems unlikely. (Single charms to the charm slot still doable.)
+All the content for Alpha release is in game, however, we are making it look pretty, adding some details and such. (Not going to give too much away.)
All in all, we have flopped twice before and we are trying to do it the right way this time. It does take time, and we want to thank everyone for being patient with us.
I'd say we are at about 75% ready to launch alpha test phase.
Thanks again everyone.
-DiabloQuest Staff
Blame Jahar, he sets a list of things for me to do, I do them, and like, two seconds later right when I'm like 'We should be good for testing!' he's like 'Well, if you think about it, Diablo is done by this.' Don't get me wrong, I'm glad that we're making it JUST LIKE Diablo, but making everything and having to modify it makes me kinda sad. :P Hah.
<3 Jahar. Lol..
-DiabloQuest Staff.
Nerdgasm
06-17-2013, 11:21 AM
Haha I just took a look at the spells and I like how you're really sticking pretty close to the whole Diablo theme and I can see how each spell might work. Good work!
Yes, we are doing our best to stick to the Diablo Theme as much as possible, down to the random item generator.
There are still going to be some aspects that is Everquest, like for instance -- zones, item looks, and well, the game its self. Pretty much everything we CAN change, we are changing, and as Jahar said every time we make or do something we find a way to improve it some of the things we've improved on have been posted in this forum already;
Getting rid of Tanks and Healers making everyone able to tank (Taunt was removed, entirely) and a way to heal themselves aside from potions.
Balancing spells so it's not like Everquest.
As well as our own touches;
Allowing you to play through as Chaos killing the Order (playing on the same side as Diablo to break it down better for you).
While there is much, much more that we've done with it, I cannot let any of it off, all I can say is I hope by July we will be ready for Alpha the glory thing about changing it just to go to first "named" boss is; most of the rest of Act 1 is done (All of the "named" mobs are placed, all of their scripts are done, zones are almost completed, items are done, as well.) so once Alpha gets tested and fixed completely, beta will be literally right around the corner, my assumptions is (Jahar and I haven't talked about it), beta will be Act 1, and then we'll make it a LIVE version in which all 4 acts, as well as the Chaos side of things will be done so you can play through on both sides.
Another thing we haven't *REALLY* discussed is character wipes after Alpha and Beta, we might throw up a vote for it to see if we will. If we do, however those whom tested the server will get a title or something to show people they were part of the Alpha testing -- there will be a few things left out of Alpha (Set gear primarily). As we haven't figured out the scaling//buff thing that is associated with the said set gear.
If anyone has any questions pretaining to the server, please post here, or on our forums located on our Website (If you don't know it by now, this entire wording is our website. =P.) (www.diabloquest.weebly.com) and we will get back to you.
Thanks again for your guys support!
<3
- DiabloQuest Staff
Jahar_LoA
06-19-2013, 11:19 PM
Nerdgasm and myself have been talking about MQ2. Should it be allowed or not is the topic of our debate.
The only real thing we want it used for on our server currently is:
- Checking mob locations on the map. (Which we don't really want you to do.)
- Reading item lore. (Which isn't set for most items.)
So we are tempted to put MQ2 on our "against the rules" list.
Should you have an opinion on this we have a poll up on the website, take a vote, and voice your opinion.
Thanks,
Jahar, DiabloQuest Staff
Nerdgasm
06-20-2013, 08:28 AM
We will leave the MQ2 vote up until we come the opening of Alpha... So far, it seems we are making it AGAINST the rules.
Kingly_Krab
06-20-2013, 09:37 AM
We will leave the MQ2 vote up until we come the opening of Alpha... So far, it seems we are making it AGAINST the rules.
This is an ongoing controversy in the community, but my question is, how exactly will you regulate against it? You can create a GM checker using said program to stop botting when a GM is online or in the same zone as you. You can also set a check that checks for anything and stops the botting and/or camps all your characters, stopping MacroQuest is impossible.
ChaosSlayerZ
06-20-2013, 11:29 AM
This is an ongoing controversy in the community, but my question is, how exactly will you regulate against it? You can create a GM checker using said program to stop botting when a GM is online or in the same zone as you. You can also set a check that checks for anything and stops the botting and/or camps all your characters, stopping MacroQuest is impossible.
can GM checker track invisible GMs?
Kingly_Krab
06-20-2013, 11:34 AM
I'd assume that the GM could be tracked, yes. Just because they're invisible doesn't meant they're invisible, if that makes sense, you can always find a way to see these 'invisible' GMs.
Dunge0nMastr
06-20-2013, 12:23 PM
I've found that as long as MQ2 is running players are able to see me on my GM regardless of my Hidden status, i do find that using /hideme on, as opposed to #hideme on, overrides this until i zone, but it also has the old school Invis effect, where you cant see yourself (sucks when playing in 3rd person).
Kingly_Krab
06-20-2013, 12:30 PM
I've found that as long as MQ2 is running players are able to see me on my GM regardless of my Hidden status, i do find that using /hideme on, as opposed to #hideme on, overrides this until i zone, but it also has the old school Invis effect, where you cant see yourself (sucks when playing in 3rd person).
I believe this is enough verification for the capabilities of MacroQuest.
Nerdgasm
06-20-2013, 09:10 PM
It's more of a trust thing. We here at DiabloQuest will TRUST people not to use MQ2, now if you want to use it, that's your own fault if you get banned. We'll make sure our evidence is concrete before we make our move, we will also probably talk to person about it.
Plus there's a couple of servers that every time I load MQ2 I get booted off the server, so maybe I can figure out what they did on those servers and implement it on DiabloQuest.
Besides this isn't a final decision yet. We will let you know when we have fully decided what we will do.
NatedogEZ
06-20-2013, 09:25 PM
I've found that as long as MQ2 is running players are able to see me on my GM regardless of my Hidden status, i do find that using /hideme on, as opposed to #hideme on, overrides this until i zone, but it also has the old school Invis effect, where you cant see yourself (sucks when playing in 3rd person).
Pretty sure the spawn data for a gm with #hideme on .. is hidden from clients of lower status.
So players using MQ2 would not be able to see the GM
If you are testing on two clients with the same status.. that is why you can see them.
Nerdgasm
06-21-2013, 01:25 PM
A little update -- We have a mess of things to download(Not all are ready to be downloaded, so bare with us), you can either obtain them at This Address (http://diabloquest.weebly.com/files.html) (Which is the file part of our website), or you can download the EQLauncher obtainable at This Address (http://www.eqemulator.org/forums/showthread.php?t=36854) (Thanks Rumzuck). What this will do, when you select our server will download all of our files into their correct places, and when you log into the server all you will have to do is /loadskin DiabloUI (As posted on our forums, it isn't REQUIRED to have this UI, but it will help a BUNCH with what we have worked out. =))
Alpha will be very very soon. Spells are being finalized, then we'll get on the HP of mobs with the damage on spells accordingly. After these two things are done, we will be completely ready for Alpha. Sorry for the delays, from Jahar having that huge storm and me being in the hospital, the DEV has been a little slow. (Mind you, there are only two people working on the server, as well as help from a few outsiders on scripts we had little knowledge on.)
Nerdgasm
06-23-2013, 05:55 PM
Between Jahar and I, we've pounded out everything, skill caps have been updated, GlobalLoads, everything file wise is finished, now we are going to be testing mobs HP and adjusting accordingly.
We've added a Copy Right statement to our website, as it's come to our attention that we will need one in order to proceed, this copy right statement will be posted on our Website, on a NPC in game, and on our Facebook page (Yes, we are those people. ;P).
June 23rd 2013.
We here at DiabloQuest take no credit for the literary provided by Blizzard and Diablo. We are merely trying to re-create a playable experience for others players.
The class names and descriptions have been provided by Blizzard and Diablo and are not our creation. Many boss names have also been provided by Blizzard and Diablo and are not our creation.
Again, we are trying to make a seperate experience for players and allow them to play the game through our eyes.
Thank you,
DiabloQuest Staff.
We have put a FAIL SAFE on the server, in order to get out of the first zone, you MUST read the Copy Right in game.
Nerdgasm
06-30-2013, 06:49 PM
We did a over haul on weapons and armor, we figured that 'Normal $item' wasn't going to cut it. Diablo had a variation of weapons and armor to it, we've found all the suffix's and prefix's in Diablo(2) and have added them to the 'Normal' items that you obtain, this increased our item count from 400 to slightly over 4,000. Some variations of these items may provide the same stats, but thus is the way of a random generator.
The items we've changed;
Normal Armor (I.E Normal Cloth Robe now looks like Sturdy Cloth Robe of Life)
Normal Weapons (I.E Normal Axe now looks like Jagged Axe of Carnage)
We're going to be changing the RARE tag on items in time to come, at the current moment though for Alpha realise it will be 'Rare Cloth Robe' when Beta comes out they -as well- will be changed to something else.
We've already stated we're going to keep Legendaries and 'Set' items out of Alpha while we're currently working on the Set Items and Legendary names, they will be unavailable.
An update on items;
Rings and Amulets were found as random drops in Diablo, as much as we'd like to incorporate this. We've made a decision to make the NON-VISUAL slots obtained by either Quests, or SET drops. So, while you have Sturdy Cloth Robe of Life, you won't have a Sturdy Amulet of Life, instead you will get Iratha's Collar which is set for ALL CLASSES.
Another thing I'd like to post on, now that I posted about classes...
**UPDATE
Jahar and I just talked about it. We're making weapons ALL/ALL to bring the Diablo purpose to the table.
With all of that being said. We are testing monsters and adjusting hit points accordingly. Through the Everquest Emulator Launcher, all of our files have been uploaded, we even have our own CUSTOM load screen. I've uploaded this file on the Everquest Emulator Launcher as well as instructions on how to get your original load screen back.
Thanks!
DiabloQuest staff.
Jahar_LoA
07-01-2013, 10:42 PM
The spells have been updated on the website, you can now see what class will do what going into alpha. Simply select a class from the drop down menu.
We're getting closer and closer. Thanks for bearing with us.
DiabloQuest Staff
Nerdgasm
07-11-2013, 03:34 PM
It's been... a while, least to say, since we've posted an update. I would like to inform everyone, this project is still going smoothly. Jahar is moving into a new house (Which is complete), and I am still tweaking some mobs, and figuring out how to do the spell script to work effectively, so far everything is going great... We've added new forums on our website (Under *testing*), they are better then the forums provided, we think. Here are some things to look forward to with Alpha;
Game Master Events;
These Game Master Events will provide you with additional loot, we won't do the first one till a couple days, or weeks after Alpha is open.
Level Cap;
Currently with Alpha it's 10. - Come beta it'll be 20. Experience is going to be difficult to earn, while quests will grant a flat %, monsters will not grant a ton. Leveling from 1 - 2 should take almost no time, 2 - 3 same thing, after that it will slow down quite a bit, this is intended.
Skill Tree(Spells);
As with Diablo, you will have three spell trees to choose from, we've made all of them a BASE cost, and you get point(s), to spend in the tree, the spells are level locked into the tree, to access this menu, please type 'skills' in game. (Example below)
http://i44.tinypic.com/iwojg7.jpg
Load Screen;
We've added our own custom loading screen, with instructions on how to convert it back to the default one (we wanted to give you a FULL DiabloQuest experience this will be updated and made to look better with time to come, for Alpha it works.)
Items;
Over 4,000 items that are obtained 1-5, over 4,000 items obtained 6-10.
There has been a question that I'll address here; You *CAN* in theory 'farm' your gear from lets say Leroic. We offer instances, which makes things so much easier, now I know in Diablo you can log out, log back in and redo the area, we want to try to alleviate people faceroll farming 24/7 and obtaining full set gear and blowing through the rest, (We hope you understand). So, we've set a "lock out" timer on the instances, currently for Alpha it's set to 6 hours, this will be adjusted as we see fit. We figure, You can do Leroic, Butcher, Andarial, and the other side bosses for Act one, by that time the instance should have an hour or two left.
Between moving, and having RL issues of our own, we're back in full swing. Mobs hit points are the last thing to adjust, and once we do that, we can fully open for Alpha! (We've added a few more neato things, we felt the Alpha was to short.)
Any questions, post here or on our Forums (http://diabloquest.weebly.com/testing.html)., and Jahar or I will be with you as soon as we see the message
Akkadius
07-11-2013, 04:15 PM
This looks interesting, hopefully things go well for you guys :-D
Nerdgasm
07-11-2013, 04:44 PM
This looks interesting, hopefully things go well for you guys :-D
Thanks Akkadius. =) We've used a few of your tools, like the instance script we have is yours. Hope to possibly see you on it... xD
Nerdgasm
07-11-2013, 09:58 PM
We've moved out forums into their correct format now, located >HERE< (http://diabloquest.weebly.com/forums.html)
Akkadius
07-12-2013, 01:36 AM
Thanks Akkadius. =) We've used a few of your tools, like the instance script we have is yours. Hope to possibly see you on it... xD
Glad I could be of help, you may want to check out EoC forums section if you haven't, powerful tools there.
I might stop by and check it out just like I do any other server I've been around for help here and there. Some far more than others.
Nerdgasm
07-12-2013, 04:06 PM
Couple things we'd like to remind you before we make this thing fully alpha, experience is going to be difficult to obtain. Quests will grant a flat % (example, first quest will grant 30% exp flat) meaning if you have 10% exp already, you'll now have 40% when it's done, if you have 11 you'll have 41, etc. Most of your experience will be quests, we've made it this way so people can't face roll monsters and get levels quickly, one of our problems in our last server was, people would pull the entire first floor of ToFS and get a level and a half, we want to eliminate that, as we've already changed the gear portion of that so people can't obtain legendaries as easy, we figured the experience was the next thing to do. While this may seem frustrating, I still ask you to give our system a try, with the quests we have in place.
satora54
07-12-2013, 05:05 PM
Are you guys launching today?
Nerdgasm
07-12-2013, 05:22 PM
I don't predict to much longer. I have to work at 4 tonight, till 11. then I'm off tomorrow.(finally), been working non stop for ages, had a couple people quit and shifts were open. Money is money, you know. ;).
During tomorrow's time, we will be distributing the hit points evenly throughout the board, as well as doing our final little tests that we have to do.
Another reminder that skipped my mind -- Alpha's damage may be a bit high, if we see it as to high, we WILL be taking it down a bit. Report to high of damage and stuff to our forums please.
We know this has been a tedious process, and we want to thank all of you for sticking by us for so long... We're just trying to make this as Diabloy as possible. xD
Jahar_LoA
07-12-2013, 10:35 PM
Well said.
Jahar_LoA
07-22-2013, 07:22 PM
At this time, DiabloQuest is going into a suspended mode. We will notify you when we are back at it.
Thanks everyone.
Nerdgasm
07-23-2013, 05:39 AM
Jahar didn't mention why we are going into suspension mode. He moved into a new house, and has a couple of things that he has to take care of, and I am in the hospital. It's pretty hard to DEV while in the hospital being messed up... I'll make sure when I get out to get this back on track... We apologize for the delay.
Drajor
07-23-2013, 06:15 AM
There is nothing to apologise for. Get better soon!
Nerdgasm
07-24-2013, 01:06 AM
We know people have been expecting this to be done for quite some time, which is why I apologize, having just me and JAhar working on it, has been stressful
So, I got home a little bit ago today... I'm going to start finishing the tasks we have set for Alpha. we still have to add about 4,000 items.... We have about... 6 tasks to finish... And about three more little zones to set up, AS WELL as do hit points. The items will take me like, 10-20 mins, tops. (Excel cheat sheet, ftw.) Tasks will be done fairly quick... Then the PL's to go with those tasks will take a minute to make sure they work...
The project is in SUSPENSION at the moment. We'll bring back out of suspension Thursday or Friday, (I have both of those days off work, get this. I call work tell them I'm out and have to work tomorrow at 11 AM, what is this bull crap?! Whatever. That's RL.)
Jahar_LoA
08-01-2013, 08:32 AM
Before I get too in-depth in what I'm writing. I am in need of some input from the community:
Which would you rather see.
Would you rather have us do custom content or follow the Diablo storyline? This would include named encounters and such. (I.E. The Skeleton King, Butcher, etc.) We would not copy it exactly, but would provide our own versions of fights with said named encounters.
Of course at some point we would run out of the Diablo content to build on, should we go that route. At that time we could introduce our own custom content.
Kind of curious to see your input. Thanks!
Drajor
08-01-2013, 08:54 AM
I am most interested in Diablo mechanics, not story :p I think if you follow the story though that will save you the time of imagining a new story.
I think not using Diablo based content would be a missed opportunity.
Jahar_LoA
08-27-2013, 05:32 PM
If I could get a moderator to delete this DiabloQuest forum post I'd be grateful. I'm going to be starting a new one as it will be needed. Thanks!
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