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View Full Version : Fleshing out pets.. need information


quester
11-01-2002, 05:29 AM
After getting the EMU all up and runnign last night, to do some pet class testing, I was disheartened to find that almost no pet works, and those that do dont' work right.

Not one to bitch and moan without doing somerthing abot it, I pulled down the code and will be goign through and beefing up pet support if no one has any objections.

However... I need to get, from pet class players, as much information on pets as possible. They dont' have random levels anymore, so a good place to start would be what level does each spell summon.

Also information like MAXHP, Attack values, special attacks, AC, Stats, etc...

Any information that people can give would be appreciated.

steve
11-03-2002, 10:30 PM
Can't wait.

What procedure would one use to collect this data? If we could establish a set of mobs to test each pet circle on, then we could have more accurate results...

quester
11-04-2002, 06:49 AM
What i'm neededing right now is some basic information on what level pet each spell summons, and approximate hitpoints, and max dmgs, as well as any known special attacks.

Once I get that in, I can set up a test server for people to use. We can then have pet classes come test out and compare with thier pets on live eq, and suggest improvements.

Xarslik
11-04-2002, 07:18 AM
Necro Pets:

http://web.archive.org/web/20011021224606/necro.eqclasses.com/pets.asp

Scroll down, it's a bit outdated but it's generally correct. The spectre pet is actually lvl47 and hits for 69.

quester
11-04-2002, 07:26 AM
Do you know what the levels for each are now since they aren't random ranges anymore.?

Xarslik
11-04-2002, 08:29 AM
Just use the highest lvl listed for each.

quester
11-05-2002, 07:26 AM
Necro pets are just about done. I will be finishing them up after work today.

HOPEFULLY, I will be able to put up a test server for a few people to come and test the pets out, and compare them against live. It all depends on how cooperative my system is.

steve
11-05-2002, 06:45 PM
Magician pets:

http://www.magecompendium.com/Pets/Pet_Statistics.htm

quester
11-06-2002, 04:45 AM
Yeah, I ran into that but it isn't all that helpfull. That table has a LOT of blank spots on it. More blank spots than filled in spots I think :(

steve
11-06-2002, 01:59 PM
If you can think of a good way to collect the data, I would be more than happy to use my friends magician to collect it.

I'm just not sure how I would go about getting HP totals, etc. Looked at EQ Companion, but not sure how feasible it would be to use that.

quester
11-06-2002, 02:02 PM
One slow, but relativly accurate way to get hitpoints is to duel a pet, and log the fight.

Another way is to do a known amount of dmg to a pet or heal a known amount, and do the numbers from their.

For example, if you heal a pet for 500 hitpoints, it its health goes up say 20%, then you would know the pet has 2500 hitpoints (Then again.. my math has always sucked so that could be wrong lol).

quester
11-08-2002, 12:34 PM
Been rather busy lately .. but just an update. I have necro pets in and working (All pets from 1-65). They still need to be tweaked, and I need to figure out what spell each of the higher ones should proc with the lifetaps. Anyone have ideas on those?

neotokyo
11-08-2002, 09:13 PM
lifespike on the 44 and 49
lifedraw on the 53+

make 'em proc about 4-5% of the time perhaps?

PoP info:
61 necro pet (legacy of zek) is level 60 warrior (yes not a typo, cons even to 60), has roughly 3k hp and hits for 73 max. pet enrages when low on health.

havent seen higher pets yet.

quester
11-09-2002, 05:31 AM
Thanks for the info. I determined form the spell data that the 61, 63, and 65 pets are even cons.. But I don't have info on hps and attacks, so thanks.. I'll add that data.

Korakin
11-12-2002, 07:48 PM
Need a peridot on you to make the necro pet proc that, don't forget to work that in...if it's possible. :rolleyes:

neotokyo
11-15-2002, 11:37 AM
any eta on the pet code? cant wait to lay my hands on it. i even started some quick fixes so i could play around with a spec pet ;-)

quester
11-15-2002, 12:22 PM
Soon I heop. I pulled aside from this for the moment to upgrade the npc handling..I wanted to be able to make pets npc database entries, instead of hardcoded. First I had to add procs, which Idid, then I had to modify the npc handling.. lol.. what next?

Seriously though...the change to npc handling is almost done, so hopefully there won't be any more roadblocks in the way.

I can re-apply my necro changes to the new release and release a diff for that if you are desperate, but its just real basic necro pets (all necro pets). All teh attributes need serious tweaking, which is why I wanted to move them into the DB instead.

*deep breath*

I'm getting there :D