View Full Version : druid rings
Township EQ
09-28-2013, 01:11 AM
Basically, I'm trying to add a druid ring into Qeynos and I'm assuming that the reason I can't is similar to the whole some models don't work in some zones.
Is there a workaround for this? and how would I go by doing this.
NatedogEZ
09-28-2013, 01:19 AM
Add them to the global load .. just gotta find what file they are associated with. :)
4,0,TFFF,commons_obj,Loading Global Items and Equipment
using doors I added "MONU3" and it seems to be a druid ring for any zone then :)
http://img801.imageshack.us/img801/9559/8ewm.png
Druid ring right outside West Freeport lol
Township EQ
09-28-2013, 03:01 AM
That didn't seem to work for me either.. that or
- obj_druidring
- obj_druidring_lod1
- obj_druidring_lod2
- obj_druidring_lod3
........
So idk, I'll have to try more things, thanks.
NatedogEZ
09-28-2013, 03:57 AM
Make sure to place it at the bottom of your globalload file
then make sure to caps "MONU3" ... if its "monu3" it will not work
Township EQ
10-03-2013, 02:20 AM
Ah that fixed it, thanks a lot, Nate!
knowom
10-20-2013, 11:15 PM
This is neat so naturally this also works for Wizard Spires as well. Can this also be used for portals such as the one found in Feerrott that zones to plane of fear those types of portals have a nice "Stargate" look and feel that I like.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.