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View Full Version : Boss, signals?


Esildor
03-21-2014, 04:23 PM
So I want to make a boss event that has like 4 waves:

Wave 1: 2 trash
Wave 2: 4 trash -- inactive until wave 1 dies
Wave 3: 6 trash -- inactive until wave 2 dies
Wave 4: boss -- inactive until wave 3 dies

I've made a boss that has adds spawn at certain percentages, and i've made a boss that has mobs come active at certain percentages.

But, I don't know how to make adds spawn when MULTIPLE mobs die, I think this is done with signals?

Can anyone explain to me how this is done, or, post an example of a script/scripts that I can look at?

sorvani
03-21-2014, 05:54 PM
I swear I just replied to a post about this.
Look at Keledrix in Inktuta

Esildor
03-21-2014, 06:18 PM
I swear I just replied to a post about this.
Look at Keledrix in Inktuta

Ah, see your reply in the other post but didn't know what you were referring as it came later after I had asked about signals.

Thanks, will check it out !