Windcatcher
11-09-2002, 10:59 AM
I just uploaded it. SourceForge should have it available on the download page within the hour. Here's what's new:
1. Compatible with EQEmu 0.3.11.
2. Fixed the bug where setting an item's trigger type wouldn't stick.
3. Spawn tab: fixed several bugs where spawn positions (the red dots) weren't being drawn properly. Duplicate spawns at slightly different positions were being drawn at the same place, when they shouldn't. This is now fixed.
4. Spawn tab: increased the maximum zoom level from 16 to 64. This and the above change should make it a LOT easier to find and remove duplicate spawns.
5. Spawn tab (spawns sub tab): fixed the delete record button.
6. Spawn tab (spawns sub tab): added a list box that shows all possible spawns for a given spawn group when a spawn is clicked upon.
7. Spawn tab (spawns sub tab): selecting a spawn will now cause the npc types, spawn entries, and spawn groups tabs to move to the appropriate record.
8. Spawn tab: fixed right-clicking on the map so that the spawn will be properly added to the correct zone.
9. Spawn tab (spawns sub tab): the spawn list will be automatically sorted by spawn id, so that new spawns will automatically appear at the bottom of the list.
The greatest benefit should go to the people building spawn databases. Hopefully the duplicate spawns will start to go away now :)
Wind
1. Compatible with EQEmu 0.3.11.
2. Fixed the bug where setting an item's trigger type wouldn't stick.
3. Spawn tab: fixed several bugs where spawn positions (the red dots) weren't being drawn properly. Duplicate spawns at slightly different positions were being drawn at the same place, when they shouldn't. This is now fixed.
4. Spawn tab: increased the maximum zoom level from 16 to 64. This and the above change should make it a LOT easier to find and remove duplicate spawns.
5. Spawn tab (spawns sub tab): fixed the delete record button.
6. Spawn tab (spawns sub tab): added a list box that shows all possible spawns for a given spawn group when a spawn is clicked upon.
7. Spawn tab (spawns sub tab): selecting a spawn will now cause the npc types, spawn entries, and spawn groups tabs to move to the appropriate record.
8. Spawn tab: fixed right-clicking on the map so that the spawn will be properly added to the correct zone.
9. Spawn tab (spawns sub tab): the spawn list will be automatically sorted by spawn id, so that new spawns will automatically appear at the bottom of the list.
The greatest benefit should go to the people building spawn databases. Hopefully the duplicate spawns will start to go away now :)
Wind