View Full Version : Slow Mitigation issue
Cassieze
05-02-2014, 12:06 AM
So I am having an issue where if I am in game and I do #spawn blablabla then #npcspawn create the mob does not get loaded with Slow Mitigation Data so when I repop the zone to have the correct mob in, the game crashes.
Any ideas?
I've sourced in 2014_04_12_SlowMitigation.sql
When I filled in the slow_mitigation in the npc_types table the zone repopped just fine.
Thanks
lerxst2112
05-02-2014, 03:18 AM
The client crashes or the zone crashes? I assume you mean the zone, so you should look in the logs for the stack trace.
Kayen
05-02-2014, 11:16 PM
When implementing that I changed the variable from FLOAT to INT.
I am guessing it is still trying to store it as a float when using gm commands to spawn / create new npcs.
Cassieze
05-03-2014, 04:47 PM
Yes the zone crashes, I can still move around in game but then it kicks me out after about a minute which I dont bother waiting for.
It does print out a zone debug file.
in the npc_types table the slow mitigation for the new mob is Null rather than 0 like pretty much everything else in the table.
What do I do to reverse this change or update the commands?
Kayen
05-04-2014, 12:54 AM
Just run this to fix the null issue
ALTER TABLE npc_types MODIFY slow_mitigation smallint(4) NOT NULL DEFAULT '0';
Cassieze
05-04-2014, 01:56 AM
This worked just fine Kayen thank you
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