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View Full Version : can anybody make any sense of this?


XB191A
11-10-2002, 04:06 PM
been trying to get eqemu to work for days now, finally got it working with no errors but then i cant connect to my own server because of version BS so i gave up on that. by the way, RTFM is a joke since it's missing some VITAL information for setup so from now on people should be replying FTFM (FIX THE....) anyway, tried joining games on several other servers only to be disconnnected after about 30 seconds every time. read plenty of threads about this issue but found no fix for it that works for me. i'm just a newb so heres the bottom of my DBG.TXT so maybe somebody can tell me what i'm doing wrong here, i'll paste the whole thing if somebody thinks it'd help.


[Sun Nov 10 21:48:57 2002]00351:Load world point 1 (load2_lit)

[Sun Nov 10 21:48:57 2002]00352:Load world point 3 (C:\Program Files\Sony\EverQuest\load2_lit.s3d)

[Sun Nov 10 21:48:57 2002]00353:Start world 5: Camera locations set...

[Sun Nov 10 21:48:57 2002]00354:Start world 6: Lighting enabled...

[Sun Nov 10 21:48:58 2002]00355:Start world 7: Executed some more code, and stop reading these!

[Sun Nov 10 21:48:58 2002]00356:Start world 8: Particles, DynamicLOD, Yon, and MIDI set...

[Sun Nov 10 21:48:58 2002]00357:Start world 9: Now you've done it. You've gone ahead and looked. Now it's all gonna break. (name sprites done)

[Sun Nov 10 21:48:58 2002]00358:Start world done. (load2)

[Sun Nov 10 21:48:58 2002]00359:load done.

[Sun Nov 10 21:48:58 2002]00360:Starting char select.

[Sun Nov 10 21:48:58 2002]00361:Clearing display buffers.

[Sun Nov 10 21:48:58 2002]00362:Display buffers cleared.

[Sun Nov 10 21:49:40 2002]00363:Disconnect in ProcessMBox. fin = 0, connected = 0.
[Sun Nov 10 21:49:40 2002]00364:Character name is .

[Sun Nov 10 21:49:40 2002]00365:disconnected at C:\EQ\EverQuest\EverQuest.cpp:20583 (char. select) g_world is NULL

[Sun Nov 10 21:49:40 2002]00366:Character is .

[Sun Nov 10 21:49:40 2002]00367:YOU HAVE BEEN DISCONNECTED.
[Sun Nov 10 21:49:40 2002]00368:
end of DisplayScreen

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