View Full Version : Server set-up failed
knight-mare
06-14-2014, 04:03 PM
so 2 days ago my hdd blew after a lightning hit power line....
so i had to get new drive and recompile
ive followed step by step down to the T over and over
Ive tried grabbing files from github rather than using GIT bash
ive tried windows XP, 7, 2008
and keep getting same issue
========== Build: 11 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
this box is XP using VS c++ 2010
ive checked over dump from VS and cant spot the erro.... so i dropped it into paste bin... here link
http://pastebin.com/KtXEL7cX
when i compile on my 7 and 2008 boxes i got the same problem.... again followed step by step...
on windows 7 i continued to compile despite the erro... and when i hit start.bat it looded loot etc but then gave me erro could not find world.exe and zone.exe
Uleat
06-14-2014, 05:15 PM
When posting your build log, it helps to click build again to parse out successful code messages.
Looking down through your posting, this is a compiler bug in VS2010.
http://stackoverflow.com/questions/3387422/problem-with-stdmake-tuple-in-c0x (thanks lerxst!)
If you can compile with VS2012/13, this problem was fixed.
knight-mare
06-14-2014, 06:05 PM
thing is ive compiled using CS2010 on XP before and had no issues .... so why all of a sudden do i get the fail? and as i said before i also got fail on my server 2008 box and my win 7 box.... both of those are running VS2013 for windows desktop
so this tells me its not VS2010 thats at fault here....
ill put my hands up if im wrong
knight-mare
06-14-2014, 06:14 PM
see if this helps
http://www.microsoft.com/en-us/download/details.aspx?id=27211
VS 2010 SP1
knight-mare
06-14-2014, 07:11 PM
Vs sp1 didn't fix it so I'm out of ideas
I've build in windows co afew times (2 week ago last one) and it worked fine
I compiled the exact same way both times
So what do I do?
I also double checked on my 7 and 2008 box and both of those give same erro
What's chances of 3 compiles doing the same?
Kingly_Krab
06-14-2014, 07:20 PM
With the current codebase, Visual Studio 2010 cannot be used and you may have to upgrade to 2012 or 2013 dependent upon the limits of your operating system. Hopefully KLS can find a way to fix this. :D
Uleat
06-14-2014, 07:34 PM
Are you using vs2010 to build on the win7 box?
I'm not sure when it was implemented..but, something fairly recently invoked the use of tuples. vs2010 will not support tuples properly.
Tuples were introduced in a recent change to maps. For the time being, you will have to build using vs2012/2013 on win7..or revert to a change before the
map code commit (5/23/2014).
knight-mare
06-15-2014, 03:41 AM
so atmo anyone useing xp is screwed?
u cant install vs 2012/13 on xp
Zaela_S
06-15-2014, 04:09 AM
so atmo anyone useing xp is screwed?
u cant install vs 2012/13 on xp
If you were really desperate you could probably build using GCC or CLang via cygwin/mingw. Would not envy the person doing the setup for that though.
knight-mare
06-15-2014, 05:00 AM
I've thought of trying something fingers crossed someone could help me...
What ever has changed has to be coming from github I guess? Is there anyone who has the source folder that has not been update in the past 3 or 4 weeks? Who would be willing to zip and make it downloadable? Its worth a try ...as I have so box on 24/7 for dvr system running eq on this would save me having two systems running all the time
This compile fail was brought to my attention recently and I just forgot to fix it. I'll try to get to it by the end of this weekend, sorry!
knight-mare
06-15-2014, 06:11 AM
Thanks KLS look forward to it
I've been working on setting up a test server for me to mess around with things and not screw up things on the server I'm working on. When I'm going through the CMake step I get this
Compiling the C compiler identification source file "CMakeCCompilerId.c" failed.
Compiler:
Build flags:
Id flags:
The output was:
1
Microsoft (R) Build Engine version 12.0.21005.1
[Microsoft .NET Framework, version 4.0.30319.18444]
Copyright (C) Microsoft Corporation. All rights reserved.
Build started 6/14/2014 10:21:26 PM.
Project "C:\eq\Source\Build\CMakeFiles\2.8.12.2\CompilerIdC \CompilerIdC.vcxproj" on node 1 (default targets).
PrepareForBuild:
Creating directory "Debug\".
Creating directory "Debug\CompilerIdC.tlog\".
InitializeBuildStatus:
Creating "Debug\CompilerIdC.tlog\unsuccessfulbuild" because "AlwaysCreate" was specified.
ClCompile:
CL.exe /c /nologo /W0 /WX- /Od /Oy- /D _MBCS /Gm- /EHsc /RTC1 /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo"Debug\\" /Fd"Debug\vc120.pdb" /Gd /TC /analyze- /errorReport:queue CMakeCCompilerId.c
TRACKER : error TRK0005: Failed to locate: "CL.exe". The system cannot find the file specified. [C:\eq\Source\Build\CMakeFiles\2.8.12.2\CompilerIdC \CompilerIdC.vcxproj]
Done Building Project "C:\eq\Source\Build\CMakeFiles\2.8.12.2\CompilerIdC \CompilerIdC.vcxproj" (default targets) -- FAILED.
Build FAILED.
"C:\eq\Source\Build\CMakeFiles\2.8.12.2\CompilerIdC \CompilerIdC.vcxproj" (default target) (1) ->
(ClCompile target) ->
TRACKER : error TRK0005: Failed to locate: "CL.exe". The system cannot find the file specified. [C:\eq\Source\Build\CMakeFiles\2.8.12.2\CompilerIdC \CompilerIdC.vcxproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:00.47
Any thoughts?
knight-mare
06-15-2014, 11:49 AM
no idea here .... only issues i have had with cmake have been perl related and either reinstalling perl or a system reboot fixed this
knight-mare
06-15-2014, 11:52 AM
p.s one of things maybe... cmake version... as setup was written for cmake 2.8 but cmake 3.0 is out now... ? dont know if it will make a differance or not?
cant personally see why it would
I tried using the 3.0 version just now and didn't change anything. It stops at the EQEMU_MAPS_DIR if that helps to figure out the issue at all.
knight-mare
06-15-2014, 03:14 PM
what OS are you using and when you tried to compile with CM what VS version did you select?
I'm on Windows 7, I'm using VS 2013 and selected Visual Studio 12 2013 - Use default native compilers.
Alright, I just uninstalled everything and went through it all again and it worked... so I must have missed something the first time around.
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