Asylum
06-15-2014, 03:31 PM
Hi all, back with my new server (setting it up only took two days this time, issue was with ports on router... another story).
I'm having the same issue with the server I had last year when I had it running last. Normal npcs who have spawngroups and loc's die and create a corpse upon reaching 0 HP. However, all of the triggered npc's via this method in .pl files
quest::spawn2(1343,0,0,$x-250,$y,$z,$h);
are immortal and upon reaching 0 HP, remain alive and kicking. Additionally, any sub EVENT_DEATH events on these npc's continually trigger but the npc will not die and form a corpse.
Any suggestions on where to find the code to fix this is appreciated.
Thanks.
I'm having the same issue with the server I had last year when I had it running last. Normal npcs who have spawngroups and loc's die and create a corpse upon reaching 0 HP. However, all of the triggered npc's via this method in .pl files
quest::spawn2(1343,0,0,$x-250,$y,$z,$h);
are immortal and upon reaching 0 HP, remain alive and kicking. Additionally, any sub EVENT_DEATH events on these npc's continually trigger but the npc will not die and form a corpse.
Any suggestions on where to find the code to fix this is appreciated.
Thanks.