PDA

View Full Version : old boats and platforms issue


Nightrider84
06-17-2014, 03:29 AM
I want to know if there is a way to use the old platforms like the one in halas that.moves across the water. Just trying to get back a more classic feel to my server. Also the boats that go from like Freeport to butcher ect. Is there anyway to get those working again. If you try and walk on them you fall through. Any help would be great.

Trubles
06-17-2014, 05:51 AM
Sony broke the Qeynos and freeport boats with a direct3d update.

Halas boat works fine for me.

provocating
06-17-2014, 07:42 AM
Does P1999 even have those working? I know with an extremely old client it would probably be possible.

Nightrider84
06-17-2014, 08:00 AM
Well the problem is the boats in the game are those white ones and they are too high off the water so you can't even get on the platform. It's really annoying id like to be able to at least change the model it uses

Uleat
06-17-2014, 04:12 PM
Search the forums... There was a discussion about that very topic 6 months to a year ago...

EDIT: I can't find the one I was looking for..there are a couple of boat/ship threads though.

Tyen05
06-17-2014, 06:26 PM
Does P1999 even have those working? I know with an extremely old client it would probably be possible.

Yes they have them working but dont expect help from them as they dont contribute to EQEMU.

Scorpious2k
06-17-2014, 07:33 PM
Yes they have them working but dont expect help from them as they dont contribute to EQEMU.

They never contribute?

Nightrider84
06-18-2014, 12:52 AM
well i figured out how to change the models for the ships in halas ect but I cant find the old model that was used before. model 73 is what the platform uses now. and if I change the race to 0 i get a different model of boat but its not the right one. also how would I fix the npcs height. thats what the boat is considered so if I cant get the model right id like to atleast lower the boat into the water more. but im not sure how to go about that.

Tyen05
06-18-2014, 08:01 PM
They never contribute?

Correct, they never contribute boat fixes to eqemu.

demonstar55
06-18-2014, 08:49 PM
Just because you don't know when they contribute doesn't mean they don't.

Tyen05
06-18-2014, 10:09 PM
Boat fix has not been contributed to eqemu.

If you want to pick apart what has or has not been contributed by p99 to eqemu then do it with me somewhere else.

Bottom line is boat fix has not been contributed. Foaming at the mouth about how p99 supposidly contributes is not part of this conversation.

To repeat myself, boat fix is not contributed to eqemu by p99.

Nightrider84
06-19-2014, 03:33 AM
Well the good news is IM going to post a boat fix I figured out how to fix the boats in feeport ect I will post a guide for anybody who wants to fix it on their server. And also fix the platforms in halas north to ect.

Scorpious2k
06-19-2014, 05:26 PM
Well the good news is IM going to post a boat fix I figured out how to fix the boats in feeport ect I will post a guide for anybody who wants to fix it on their server. And also fix the platforms in halas north to ect.

That IS good news! Looking forward to reading it.

Tyen05
06-20-2014, 03:25 AM
Well the good news is IM going to post a boat fix I figured out how to fix the boats in feeport ect I will post a guide for anybody who wants to fix it on their server. And also fix the platforms in halas north to ect.

pras, you sir are a gentleman

provocating
06-20-2014, 02:59 PM
Eagerly awaiting this fix.

Nightrider84
06-21-2014, 02:59 AM
ok so i'll give a brief description on what is going to occur to get the boats working correctly the best way we can. All the boats and platforms use models because they are considered npcs with a set "loop" to do in timed intervals. I haven't quite figured out how to change their pathing but you can change the boats themselves. So for all the platforms "includes every zone" their pathing is correct from what I have found so far. so all you need to change for them is the height at which they are sitting on the water. its an easy fix since you can target the platform and get the ID for it. Once you have the id go to the spawnentry section of your database look for the npc id and get the spawngroupid which is right next to your npc id. now go into spawn2 in your database and look for the spawngroupid that you got. once you find the column with the spawngroupid there are x y z and facing coords you need to change the Z coord to fix the heigh issue. once you change the cord just do a #repop and the platform will be fixed. also if you hate the white boat the only other skin i could find is a brown boat. you change that by changing the npcs gender to 0 instead of 2. btw the platform model is 73 and the boat models are 72. I'll hafto write a page long description on how to get the big boats working those require a bit of work.

For any server admins that run a private or public server if your having issues with this you can message me and i'll do what I can to help.