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View Full Version : A few QUESTions


sklead
06-20-2014, 12:32 AM
Okay, sorry for the pun, first of all... so I took a break from EQEmu for a while, but I'm getting my server back up and running. However quests aren't entirely working.

I noticed that the quest folder has some .pl files and some .lua files. When I create a quest and save it as a .pl or .lua file the NPC doesn't respond, period. If I take one of the .pl files already in the folder and rename it to match my NPC it also doesn't work. However if I take one of the .lua files and rename it, it works, but the text within looks a lot different from what I remember, namely like this:

function event_say(e)
if(e.message:findi("hail")) then
e.self:Say("Hail, fellow adventurer. Are you from Qeynos?");
end
end

Is there a guide about writing quests in this format, or am I doing something wrong doing it the old way? By which I mean this:

sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("Hello, friend. Beautiful is what I would call such a day normally but lately?");
}
if ($text=~/your eyes/i) {
quest::say("Yes. I cannot see any longer, my sight long since lost in the march of years. By the blessings of Tunare and Karana, though, I still make myself useful.");
}
}

Uleat
06-20-2014, 04:18 PM
If there is a <mob>.lua and a <mob>.pl file in the same folder, the lua file always takes precedence.

https://github.com/EQEmu/Server/wiki/Lua-Parser is a good start for lua quest writing

sklead
06-20-2014, 06:48 PM
I've tried deleting a .lua file and creating a .pl file, but it still doesn't work. After searching through the forms some people mentioned a lua51.dll file and perl512.dll file. I have the lua51.dll but I couldn't locate a perl512.dll, so I figured that would be the problem. However, I downloaded the file, put it in the same location as the lua51.dll, created a new mob and wrote a simple quest and saved it as a .pl and it still wouldn't work. I'm getting more familiar with the .lua format, but I just find it easier to write in .pl.