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View Full Version : TSS and up mobs defaulted to 4 max damage


Trypophobic
07-19-2014, 06:18 PM
Something I just noticed as I was going through Blightfire Moors. Crescent Reach was fine, mobs were hitting for 20ish around level 10 so I didn't think anything of it. Finally moved on to Blightfire and noticed anything I hit barely damaged me at all. Saw the damage numbers rolling by, 2...4...2...1...3...2...2...2... figured something had to be up. So I got on Georges NPC editor tool and discovered ALL of the mobs in TSS zones past Crescent Reach were defaulted to 4 max damage. Also checked zones before TSS, those ones are fine. However, anything after TSS as well has been defaulted to 4 damage.

No big deal, I can just mass update every mobs damage numbers in each zone. Just wondering if there's an easier way or a way to get their damage numbers defaulted to what they should be. Any help would be appreciated. In the mean time, I'll be painstakingly updating their damage numbers manually... I hope I don't make them too hard/easy in the process.

demonstar55
07-19-2014, 07:42 PM
PEQ is only up to GoD, later content is just place holder data.