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View Full Version : Desciplines, horses


adam1385
11-12-2002, 11:35 AM
when are these going to be put in, my monk sucks without them. sort of. he would just be much better.

Zetareticuli
11-12-2002, 06:57 PM
I dont quite see why the horses would effect your monk that drastically, but I would like to see them in the next release. I dont understand why they werent in the emu already, but hey the devs have a hard enough time already, so I wont complain. Hell, I may even go try to figure it out myself.

Trumpcard
11-12-2002, 11:15 PM
I dont get why everyone keeps screaming horses.. They were one of the last things added to eq, and will probably be one of the last things added to the emulator..

Boats dont work right now, wouldnt it make more sense to work on them first?

I doubt horses will make it in anytime soon, so don't keep your fingers crossed, it's just not very high on the priority list. Now, if you are willing to work on them, I dont think anyone would argue about rolling your changes into the code if you figure them out.

Amroth
11-13-2002, 03:23 AM
Why would they ever waste a second getting boats working?

What possible use could you make of a boat when you have a zone and a goto command?


Horses would be nice eye candy, but disciplines would be fun.

Trumpcard
11-13-2002, 03:45 AM
Well, if you actually ever wanted a server to operate like EQ live, then I'd say you either needed a teleporter/quest npc to send you from one continent to another, or a working boat...

Else you'd be stuck on your starting continent. I dont see #zone lasting forever on all servers. When all the zone lines are right, why would you want people playing on your server to teleport anywhere they wanted.

tamarae
11-13-2002, 04:02 AM
Well said, Trumpcard. As the Emu progresses and more functionality is in place, I can guarantee the #zone command will disappear on my server.

Boy does that bring back memories from the days when no Druids/Wizards existed with the teleport spell. The big adventure of the month was trying to run from Qeynos to Guk to see if some uber lvl 15 high level guy would let you buy a piece of mesh armor off of him... lol

Baron Sprite
11-13-2002, 10:41 AM
Horses are the devil.

Darkuwa
11-13-2002, 03:02 PM
personally i hope they never take out the #zone command its one of the reasons i started playing the emu. i mean the whole point to me atleast is to be superman have the best equipment go wherever you want. stuff that would take years of hard work and dedication my parents wont allow me to put into the real thing.

Korakin
11-13-2002, 06:04 PM
I'm sure as the Emu progresses, some servers will work like a live server. The difference? Better help and no paying for it. I'd like to see this happen. I want to play live but I hate the lack of conversation (i solo a lot) and the lack of help from the higher ups. If I play "legit" on an Emu server, there's too much temptation...and all the non-buffed mobs are a joke.

Amroth
11-14-2002, 01:35 AM
ROFL,

Those will be some fun servers...14 people on the server and your level 3 necro is sitting in tox forest shouting "paying 2pp for port to WC pgt".

If you want to play the game and be miserable, pay 12 bucks and play on FV. At least you won't go LD everytime you zone lol.

Trumpcard
11-14-2002, 02:03 AM
I think you're missing the whole point... No one says it has to be exactly like EQ, but you can make it anyway you want. If you want people to be able to zone, fine.. If you want them to have to actually PLAY, thats fine too. Whatever floats your boat, or horse.

On my servers for instance, I'll have transporter quest NPC's that will zone you across the big stretches, but Im not putting one in every zone to teleport you anywhere else, I'd like to buid a quest driven world where players actually PLAY.

Whats fun about zoning anywhere you want to, getting any item you want, etc? Your not playing, theres no progression, you are just immeditely uber, able to do anything you want, and frankly, for a persistant game world, that sucks..

If you want to do that, run your own server locally, you dont need to put a server up for the world, because you have nothing to offer a player, there are 20 identical servers up where thats all you can do.. I'd rather see servers with unique content, each with their own flavor and challenges..

You're probably one of those people that immediately goes to the cheat sites as soon as you buy a new game so you can use the cheat codes, rather than playing the game as the creator intended. I play, and enjoy the challenge, and progression of advancing my character, becoming stronger and more powerful, of making gains through work and intelligent play. Im an old school roleplayer though, not part of the Playstation generation.

TheClaus
11-14-2002, 02:51 AM
Well said Trump. It drives me nuts to see people here because they couldn't hack it in the real EQ. They just want to see what it is like to be uber and go anywhere. If you want that then just use the level viewer. You won't be uber but you'll see the zones. EQ is a game and sure your right about zoning but like Trump said if you play it right you can use the quest system and have NPC teleport you where you need to go. I think that is better than adding items that take the fun out of playing.

SnaxMan
11-14-2002, 02:56 AM
I don't see why boats should be put into EQEmu when they no longer work on the live servers, they've just given up on the things and left the translocators in permanently to teleport you instead :D

Trumpcard
11-14-2002, 03:20 AM
When I work on my databases, or play with code fixes, I generally think to myself, ok, if I want to start with lvl 1 and play,
what do I need to fix..

First thing on my fix list is skill trainers.. This can be gotten around by some quest npc scripting, but I like the way trainers work much better, and its a known standard.

Next, some initial quests for low level characters. Ok, start with halas.. Patchwork armor quests, and some low level weapon quests. Most of that functionality is in..

The emulator is VERY close to being able to be a decent persistant game world instead of just a toy. Once we get a few more things fixed, we'll have a good shot at having some real game worlds. WC's admin tool has come a long way, and is becoming a great editor for creating custom content, and the platform is pretty damn stable.. I left a character logged in all day the other day with no disconnects crashes, thats pretty damn stable. I couldnt do that most of the time in eqlive.

Getting factions set up will be next, and the big one, which is one I hope can be implemented as easily as quester mentions, is rudimentary pathing.

Anyways, thats my roadmap for my server, and the things i want to work on. I'd like to see all the super heavy duty high level stuff done like disciplines, but i'd rather see the low end developed and 100% first.

kathgar
11-14-2002, 04:37 AM
PACKETCOLLECT THEM
That is all

Horses- they are a bitch, someone is/was working on them

AA-
PACKETCOLLECT USING THEM

You can send these packet logs to the dev email, or send them on irc to me/image/whatever

kathgar
11-14-2002, 04:38 AM
Oh, guild trainers we just have to figure out that packet and you will be able to train skills right

TheClaus
11-14-2002, 09:32 AM
Next, some initial quests for low level characters. Ok, start with halas.. Patchwork armor quests, and some low level weapon quests. Most of that functionality is in..

Trump,

Does quest work in the linux version again. Last time I remembered they where broke or perhaps I wasn't doing it right.

Trumpcard
11-14-2002, 10:55 AM
The POD quests work on my server..

DeletedUser
11-14-2002, 01:10 PM
If you wish to risk your account getting banned, packet AA's, Discs, and horses.

But then you realize the only reason your playing the emulator is because you could never reach the goal of eqlive to get there. Thats too bad.

Image, I got the bard AA's and a few horses I can packet, fuck eq, I hope I get banned.

Trumpcard
11-14-2002, 01:30 PM
You dont have to worry about packetcollecting, you'll be fine..

It's memory sniffing thats risky...

DeletedUser
11-14-2002, 02:19 PM
I thought that too, but people have been saying they've been banned for packet sniffing, I don't really believe it but my account isn't really I want to put in any risks, but EQ is over for me, fuck it. ;)

Arcalyn
11-14-2002, 03:35 PM
Should one of the DEVs need a 55th level wizard on Veeshan for packet collecting......

*turns on verant anti-text* ---> so you can avoid deleting this post

I can go to the 'store' and 'buy' you a copy of EQ sending you the 'unopened' box, and then you can setup 'your' account and 'build' a wizard char to 55th level.

Let me know if I can be of assistance.......

Amroth
11-19-2002, 09:18 AM
Well said Trump. It drives me nuts to see people here because they couldn't hack it in the real EQ.

Heh heh, yah...people couldn't hack sitting on-line for 8 hours a day for 60 days played clicking autoattack on/off and then sitting on their asses....really tough stuff "to hack". Do you think EQ took anything more than time to be successful?

I'm glad people dicked around with this code so people could zone around and have some fun. But if you guys think sitting on a dock for 45 minutes or shouting for a port for an hour or two is fun, then sit and spin =)

And while your sitting there scratching your ass and smelling your finger, you can think up an answer to why YOU can't "hack" playing on a real server and have to go to all the time/trouble/cost to set up a server with identical rulesets.

You gonna tell me that the 12 bucks a month is putting you in the poorhouse? Or all the other mean players KS'd your orc pawn in WC and made you leave so you can sit on an empty server waiting for a boat?

DeletedUser
11-19-2002, 09:35 AM
i for one can say lots of us left EQ due to customer service and how the game was made.

EQ was once the best MMORPG out there.
--for a week :)

But yeah, you can say in general lots of the people are fucking dumb, but usually i'm the one KSing the orcs in wc. ;)

> I've never really tried hacking EQ though, I've tested /zone hack on a dummy account once, and it was pretty lame. Sense I had a druid at that time.

But I do think its lame how people come to EQEMu because they never reached a goal of getting to 60.

Fongsai
11-20-2002, 02:01 AM
If you want some packets sniffed/collected from a level 63 monk with primal/ntov loot, just let me know how?

Cause I noticed primal proc's on weapons don't work either, so if you need that sorted and its doable from packets...let me know?

Some of us left EQ not cause we couldn't hack it, but because we were sick of the constant nerfs and the craptastic Customer service.

I got about 2 weeks left on my accounts before they run out, let me know what to do (i not really been into packet sniffing, spdat reading all that bollox) and I will get it done.

I also have a horse, though I am still not sure why I bought it.

Frankly I couldn't careless about being banned, I played 3 years solid with no break and no intention of leaving, when I made the decision to leave it was 100% made, there is no going back.

So err fill me in with some details and I can help you out maybe.

Wiz
11-20-2002, 02:17 AM
Here's a question for you - Why do hang around an emulator emulating EQ if you hate EQ so much?

The EMU wasn't created to give you a quick "uber" rush. During Winter's Roar Beta 1, I'd get people logging on four-five times a day sending me tells for GM privs or uber shit.

So, I put a MOTD saying "This is a normal playing server. Don't ask for items. Don't ask for GM privs."

Then, they'd log on, take the time to explain how "laem" (I don't think one of them ever typed out an entire sentence correctly) it was that I didn't have #summonitem or #itemsearch, and if they wanted to play EQlive they could. Good riddance.

I work on my server because I want to create my own unique EQ experience. Not as EQlive, but as *I* want EQ. I don't create my server to cater to people that want to feel uber for a few hours, then dissapear never to be seen again. What would be the point?

Fongsai
11-20-2002, 03:00 AM
Who ever said we hated EQ?

Most of the people I know who have left EQ left EQ not because of the game but because of Verant/SoE.

There is a WORLD of difference there.

Do I want to come to your server and be treated in the same way that I am treated on an EQlive server?

What would be the point? I might as well log into EQ's servers and play a full game for a lousy 12 bucks a month, I spend more then that on cigarettes.

Until EMU can FULLY recreate the game, ie let you play from a level 1 gaining exp and doing quests in the same manner that a full EQ server can, then there is little point trying to 'recreate' something.

It would if you pardon the analogy it would be like me trying to recreate the mona lisa without a paint brush..or any paint.

Syntaks
11-20-2002, 03:04 AM
*feels like this is an Everquest Anonymous thread*

I left because of the cost, and the time it took to play. I never had any issues with the so called problem players. I was part of a great guild, a bunch of people I really miss. Everquest was a great experience for me, but didn't have the extra flow or the extra time to keep playing..

I'm using Eqemu for Lan parties. Bunch of friends of mine who've never played the game but have seen me play. Now I can hook them up in our own private server, no cost to any of us...

my rant for the day...

Oh .. don't particularly care for horses .. rather the guild training get fixed first...:D

hydrocyanic
11-22-2002, 11:59 PM
i'd like to see pop stuff, and fix some aa too : )
great emu guys, keep it up!

Raahb
12-31-2002, 01:14 PM
I for one would LOVE to see horses/aa's put in. I realize it's not a game-breaking thing but it'd still be nice. If I knew how to I'd help work on it but I'm a newbie to this stuff.

I totally understand that you need to get more important things working first though, and I totally agree.

Good luck!

btw, this program is awesome. Great work on it. :)

Hardy
12-31-2002, 01:58 PM
Weird, I thought AA's pretty much worked. What else is weird, is how all these old posts is getting pushed back up to the top. *ponders*

Trumpcard
01-01-2003, 12:40 AM
Y2003 bug

Hardy
01-01-2003, 07:01 AM
ahhh yes, that must be it :lol: :lol: :lol: