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Esildor
07-25-2014, 05:06 AM
Hola,

Not sure if this is an isolated issue, or just the way it works .. but figured I'd ask/point it out.

Seems on spells, a spell effect of '85: Contact Ability' the spell you want it to proc you have to put the spell ID - 1(minus 1, i.e. if spell I want it to proc is 9000 I'd put 8999), struggled with this for awhile and couldn't figure out for the life of me why I couldn't get it to work.

Finally started looking at similar spells and noticed that all the other shadowknight shroud spells use the spell ID - 1 and it works correctly in game.

Any reasoning for this? Is this issue isolated to me?

demonstar55
07-25-2014, 12:07 PM
Sometimes SoE's reasoning is easy to figure out, sometimes its not.

lerxst2112
07-25-2014, 01:45 PM
Gotta love procs for Shadowknights.


//for some stupid reason SK procs return theirs one base off...
uint16 Mob::GetProcID(uint16 spell_id, uint8 effect_index)
{
bool sk = false;
bool other = false;
for(int x = 0; x < 16; x++)
{
if(x == 4)
{
if(spells[spell_id].classes[4] < 255)
sk = true;
}
else
{
if(spells[spell_id].classes[x] < 255)
other = true;
}
}

if(sk && !other)
{
return(spells[spell_id].base[effect_index] + 1);
}
else
{
return(spells[spell_id].base[effect_index]);
}
}


Seems like you could work around it by setting another class to something like 254. They wouldn't be able to use the spell, but it would skip the +1 nonsense since it doesn't happen for mixed class spells.

Esildor
07-25-2014, 02:24 PM
Lol, I was mostly wondering if it's something borked on my end.

That's funny though, weird!

Well, now I know - and others can search for this easily too and know!