View Full Version : Raising Max level breaks combat abilities.
Fluff
10-17-2014, 09:01 PM
Increasing rules Character:MaxLevel and Character:MaxExpLevel to 100 seems to break passive melee skill upgrades (Dodge, DW, Double Attack, Parry, Block). It also seems to cause all attempts to perform that skill to fail (ie. you no longer DW, Double Attack, etc) - which may indirectly be why the skills do not go up any longer.
It took me a while to realize what I was changing that was causing this.
git compiled today: 10-17-2014, Akka repack DB with required applied. Linux, Underfoot client.
demonstar55
10-17-2014, 10:51 PM
you need to source in some new files from the Resource folder in your client. Namely skillcaps.txt. (basedata.txt as well)
You can use the import_client_files binary, if you don't have it, you should enable it in cmake and build it.
Also worthy to note, 2h dmg bonus doesn't work (as in, level 100 will have same bonus as level 80) post 80 either (needs code change)
Fluff
10-17-2014, 11:27 PM
Interesting, thanks I will try that. I did build them, just didn't know what it was for. Do I just need the client resource files in an import directory with it?
Also, somewhat on topic, is it possible to use the live RoF client at this time, or are the opcodes different?
Uleat
10-17-2014, 11:55 PM
I don't think we're going to support the actual live client because of the update intensiveness..someone may choose to do it though, at some point.
The most likely client will be the current steam client..but, as yet, it too is un-supported.
(yes, different opcodes and packet { sizes, structures, build-types, etc... }
Probably the next officially supported client will be the last one they do... In which case I'll log in and go crazy with the packet captures....
Drajor
10-18-2014, 04:35 AM
I hope I am wrong but I suspect UF will be last viable client before sundown.
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