Log in

View Full Version : Changing the default chat channel names


zerjz3
10-31-2014, 11:37 AM
I use custom classes on my server, and would like to change the names of the default chat channels that it auto joins (Monk, Ranger, Antonica, etc)

Is this possible or are they hard-coded somewhere? If they're hard coded, is there a way to disable the autojoin channels to allow only user-made channels?

Secrets
10-31-2014, 05:07 PM
I use custom classes on my server, and would like to change the names of the default chat channels that it auto joins (Monk, Ranger, Antonica, etc)

Is this possible or are they hard-coded somewhere? If they're hard coded, is there a way to disable the autojoin channels to allow only user-made channels?

http://wiki.eqemulator.org/p?Mail_Server_and_Universal_Chat_Service_%28UCS%29

This document should show you a list of channels and how to modify them.

Tertiary
10-31-2014, 05:42 PM
Auto joining of chat channels is controlled by the client. They can be changed by editing AutoChannels.txt in the EQ client directory.

There is no way to control auto channel joining serverside IIRC.

Akkadius
10-31-2014, 07:24 PM
Auto joining of chat channels is controlled by the client. They can be changed by editing AutoChannels.txt in the EQ client directory.

There is no way to control auto channel joining serverside IIRC.

1+

/10char
/10char

Drajor
11-01-2014, 05:02 AM
This is possible.
- I have only tested this with Underfoot!
- Requires source modification.

Calling (UCS) Client::JoinChannel will force UF to join the specified channel. I suspect UCS is able to ignore auto join completely and take complete control. I don't have time right now to look further into it :/

Secrets
11-01-2014, 10:35 AM
This is possible.
- I have only tested this with Underfoot!
- Requires source modification.

Calling (UCS) Client::JoinChannel will force UF to join the specified channel. I suspect UCS is able to ignore auto join completely and take complete control. I don't have time right now to look further into it :/

See that's what I thought. Just redirect channels in UCS. If it doesn't work that way now I will add an 'alias' channel to UCS.