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View Full Version : 1 question about AA 1 About progression


ionhsmith
10-31-2014, 08:33 PM
1. The server uses the old way of getting aa by using the amount of exp from level 50-51 ... is there a way to change it to the newer system?

2. I want to set up a raid progession from the beginning so is there a way to set it up like the old days and make it so u have to raid each plane to get keyed etc... before u can go into the next one? If so how or where would i look at changing that ?

demonstar55
10-31-2014, 08:56 PM
Like PoP progression? You still need to do PoP progression with PEQ, there are some alt keying you can do and some of the zones do have a level req or flag.

ionhsmith
10-31-2014, 09:05 PM
Yes I was talking about POP progression and stuff like Crystallos ... i remember having to get keys / flags for all that and would like to do it again

ionhsmith
11-01-2014, 09:52 AM
Demon do you know how to change the aa experience to a more up to date style than the rate of level 50 to 51 ... it takes forever to gain 1 aa

demonstar55
11-01-2014, 12:53 PM
The public DB (PEQ) is only up to GoD, so anything after that isn't implemented.

You'd need to rewrite a lot of the AA exp code in zone/exp.cpp :P

chrsschb
11-01-2014, 01:34 PM
Isn't there a place in the database to change the exp required for AAs? As well as the exp multiplier for AA experience.

ionhsmith
11-01-2014, 01:57 PM
Ah got ya Demon ... Im not up to that level yet but still learning trying to get better ... Yes Chrss there is a place for that however it does not scale like the newer way to get aa... it will work for now though

demonstar55
11-01-2014, 02:34 PM
Isn't there a place in the database to change the exp required for AAs? As well as the exp multiplier for AA experience.

On live, at 0 AA you gain at a rate of 1000% percent and gradually going down to 100% (so no acceleration) at 4000 AAs. Apparently this isn't 100% formulaic though, as in they have a precomputed LUT that does 100% follow a linear line.

So the live formula is super OP for current public PEQ release at least :P

Leetsauce
11-01-2014, 04:20 PM
You can change the amount of experience required per AA point in the Rule Value table in the DB. You can also, in the same table, adjust rates at which XP is gained for AA and regular XP individually. I would toy with this until you find a good balance.

As far as progression; yes there are ways to do this, but things post GoD are going to have to be custom. The easiest way to do flagging is via PERL, or if you're not comfortable doing that, you can do what I did and use keys until you figure out your way around a perl script. I would highly suggest looking at the perl reference on the wiki.

chrsschb
11-01-2014, 09:51 PM
On live, at 0 AA you gain at a rate of 1000% percent and gradually going down to 100% (so no acceleration) at 4000 AAs. Apparently this isn't 100% formulaic though, as in they have a precomputed LUT that does 100% follow a linear line.

So the live formula is super OP for current public PEQ release at least :P

Ahh yeah I forgot about that. I guess it's possible with some edits to adopt the newer system. I personally would just award AA's for quests / raid encounters / etc.