View Full Version : Adding races to zones/global?
AdrianD
11-20-2014, 06:57 PM
I was reading this thread below...
http://www.eqemulator.org/forums/showthread.php?t=29657&highlight=missing+races
Good info, instructional...
My question is what do the file names translate to. For example, the file rtn.eqg is the rat model. Which file is for dragons? And so on...
I want to enable models in various zones or globally for all zones where certain models are default to human.
Thanks
AdrianD
11-20-2014, 07:22 PM
I think I did a FAIL!
I found this link in another recent, very recent thread...
https://www.jondjackson.net/EQ/Emu/EQRI.htm
...
Zaela_S
11-20-2014, 09:47 PM
http://wiki.eqemulator.org/p?NPC_Models&frm=Main
AdrianD
11-21-2014, 01:24 AM
Nice! Thank you.
Question:
How will the game/computer run if I add many/all of the models to the GlobalLoad file that I want available?
Akkadius
11-21-2014, 01:30 AM
Nice! Thank you.
Question:
How will the game/computer run if I add many/all of the models to the GlobalLoad file that I want available?
UF and lower clients will load every single model into memory, regardless of actual use in the zone or not, not very efficient. Slows loading.
It's also a good practice if you're world building to manually build the zone's character file that it uses to load models. This tool is available here:
http://eoc.akkadius.com/EOC2/min.php?Mod=RaceViewer&RaceView=1&GenRaceFile=1
AdrianD
11-21-2014, 01:34 AM
Very nice. Awesome tool. Thank you.
alessa
03-29-2015, 03:12 PM
It's also a good practice if you're world building to manually build the zone's character file that it uses to load models. This tool is available here:
http://eoc.akkadius.com/EOC2/min.php?Mod=RaceViewer&RaceView=1&GenRaceFile=1
Magnificent! Thank you!!! K3
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