View Full Version : Quantum Syndicate.
Nerdgasm
11-29-2014, 04:58 AM
Currently, in order to get this project released, I am seeking a helping hand or two.
Shoot me an email at sinclipse@gmail.com, or message me here or reply to the forum, I'll get back with you.
Currently seeking -
Content Developer - Generalized knowledge of how-to on servers required.
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More information will be added to this post as time goes on, I just wanted to ensure those of which that have messaged me that yes, the server is still being worked on. Just not as quick as I'd like it to be.
100% Custom Content.
13 Custom Classes.
Custom Boss Scripts (every boss is scripted, one way or another.)
Progression done by tiers.
Leveling 1 - 50 (More as time progresses.)
100% Custom spells.
Other random things - every class has a purpose(Sages slow, Keepers provide haste etc) the server will be locked to a two box, and you could in theory two box everything. Server will be HoT + >NO SUPPORT< for Titanium seen in the near by future, as I do not have a valid client. =P
zeldik
11-29-2014, 09:42 AM
Sounds promising keep us updated if you find help.
Nerdgasm
12-02-2014, 05:25 AM
Adding a little more - just about got the first leveling zone done, it'll be 1 - 20. Lots of special, and interesting gear, as well as a special quest, once accepted the NPC will de-spawn for anywhere from 24-92 hours. The item(s) from the quest(s) will be well worth it.
Second leveling zone is in mind, will likely be 21-40 and same type of set up.
Third leveling zone will be 41-50.
Fourth zone will be a gearing zone. All mobs will be 50 (except bosses//rares//elites//legendary who will be a higher level) *
After the fourth zone, you'll do your Class Quest for your special ability then proceed into tier zones.
While in the gearing zone you'll have to kill a boss to obtain a key for access into the tiered zones, once inside the tier zones spells will drop, or items that increase your spells potential. You'll be able to scale your spells to match up to melee capabilities, once I get the forums up and running I'll post a DPS chart of level 50s. (Even the tanks and healers!)
*Legendary mobs are extremely rare and drop a VERY powerful item, however if you wipe on them they de-spawn and are back into the spawn data. Every boss mob in the 50+ zones (gearing, tier, etc) will have a chance to spawn a Legendary version of itself, the item it will drop will be well worth the long drawn out battle, and chance of them to spawn. -- Here is an example;
Mob: Billy - Level: 53 - Status: >RARE< - Loot: Billy's Hammer - Stats: 10/15, 1H Blunt, 5 AGI, 5 DEX, 10 STAM.
Mob: Billy - Level: 55 - Status >LEGENDARY< - Loot: Billy's Legendary Hammer - Stats: 20/15, 1H Blunt, 10 AGI(5 Heroic AGI), 10 DEX(5 Heroic DEX), 50 STAM(25 Heroic STAM). - Effect: Billy's Anger - You feel angry **Increases damage dealt with 1H Maces by 150%**. --- While there is no mob in the game named Billy, you get the point.
~~~Still seeking an active DEV that wants to come build some zones...
Nerdgasm
01-02-2015, 04:29 PM
UPDATE;
RoF2 has been enabled on the server and it's recommended you get it, as all further updates will be done ON the RoF2 Client. (Steam F2P)
Few touch ups on the server have been done, a couple zones have been created and the start zone has been adjusted a bit. Will announce more when the time is right.
Things to expect when server is in beta;
Unless an update is found or someone figures it out - some of our custom classes will have 'BUY' on them, the only classes that are NOT supported on the server are; Druids, Shadow Knights, Bards, and Enchanter the rest are all custom classes and upon clicking on them your description box will show what they do, and what they are good for.
Thanks for sticking by, working on it alone is kind of a drain. Lol.
Nerdgasm
01-09-2015, 07:40 PM
Providing nothing comes up I expect a website(at least forums), Alpha Build notes, as well a Open Alpha play-through where you will be able to complete zone one, level 1 - 20 in a week from now.
The purpose of opening it for that quick play through is to test bosses, test DPS, test healers and test tanks to see what needs to be adjusted to provide the best play through for the players.
Something to keep in mind - Everything about this server is custom, you will need ALL of the custom files, if you do not have them your play through experience will likely be very confusing.
* There will be a server launcher once Beta is live but, until then they will be located on the website.
Nerdgasm
01-17-2015, 12:37 AM
Speaking of things coming up, I'm going to be a father! xD expect patch notes to hit later tonight. I just need to add 3 more loot tables and it's good to go =).
Thanks.
Nerdgasm
01-17-2015, 03:43 AM
~~ALPHA BUILD~~
~Patch 0.0.1~
Things activated ONLY FOR ALPHA;
- Ghost will grant you all of your spells 1 - 20 as well as every ability set to 1 with a 400% increase to skills. | With Beta you will have to buy your spells//abilities from your class trainers, and your skills will only be going up 300%.
- Buff But - At level 15 grants you all level 20 player buffs, until then grants you movement speed. | With Beta she will only grant movement speed buffs. | With live she will be gone forever.
- Mobs drop actual gear and at a higher chance. | With Beta only the Corrupted Golem will drop weapons, trash will drop certain parts of gear, and some gear will not obtainable unless you kill a boss.
- Increased regeneration, when rest regeneration comes in, you will restore full mana, life, and endurance instantly. (Rest time set to 5 seconds). | With Beta this will be knocked to 10% per-out of combat with 1 second till out of combat.
Who are we : Quantum Syndicate.
What type of server : Custom//Legit//Progression.
What type of Custom Content will we see : Every boss in every zone is scripted. Some could be as simple as a random direct damage every X seconds, or it could be as difficult as a % changing fight (phases I think it's called?).
Our Website : http://quantumsyndicate.freeforums.net/
Back story : The Council of the Elders can no longer hold back the forces of Fury, they have requested Ghost, the Leader of the Forgotten Champions to hire the most qualified to stop him;
The Warlord - A tanking class, capable of dealing fair amount of damage, weakening targets attacks. Uses 1H Sword, Shield and Plate Armor.
The Knight - A hybrid tanking/healing class, capable of sustaining and dealing fair amount of damage. Uses 2H Swords, and Plate Armor.
The Guardian - A hybrid dps/tanking class. The Guardian depends on their ability to dodge and riposte attacks. Uses two 1H Maces, and Leather Armor.
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The Sage - A healing class, capable of healing damage done to their allies, as well as slowing enemies to prevent fast attacks. Uses 1H Staff, Shield and Leather Armor.
The Priest - A healing class, capable of casting healing over times, shields, and direct heals as well as 'Sustained Faith'(DI), they are very powerful healers, but not much else. Uses 1H Mace, Shield and Cloth Armor.
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The Juggernaut - A melee DPS, capable of spiking very high in damage and moderate at sustaining. Uses 2H Axes.
The Assassin - A melee DPS, capable of sustaining high dps. Uses two Daggers.
The Warlock - A Damage over Time class, a decently difficult class to play they rely on their ability to drain their own life for mana to apply dots, and their life drain to keep their hitpoints sustainable. Uses 2H Staffs.
The Sorcerer - A caster DPS, capable of bursting high damage, with gear able to sustain high damage. Uses 2H Staffs.
The Stalker - A Ranger(Yes, a ranger), capable of sustaining very high DPS with the right gear and ability use. Uses bows primarily, but two 1H Swords if in close range combat.
The Keeper - A melee PET DPS. A Keepers pet is able to sustain most of their damage, the Keeper provides haste to their allies as well as the ability to heal their pet, but not themselves. Uses two 1H Maces.
The Mage - A caster PET DPS class. The Mage uses it's pet as it's primary source of damage, much like the keeper, The Mage can heal it's pet. Uses 2H Staffs.
Note ~ This server for leveling, at least is gear dependent. A Level 10 Guardian with no gear deals ~ 8 DPS with 519 Damage. A Level 10 Guardian WITH gear deals ~14 DPS with 878 Damage, and that gear when fighting bosses, is VERY helpful.
~NO BUFFS WERE USED FOR TESTING ~
Trash mobs are scaled with the lowest damage possible without being a complete push over, if you're level 10 you could likely 1 shot a level 6 mob though.
Boss fights are scaled upwards to be pretty difficult, at level 10 with no gear I was able to two box the first boss(who is level 7), I was using a Warlord + Sage, it was difficult and I died a few times.
~~Everything is open to be scaling down, or different. If Warlock's can't sustain themselves I will add a Life Tap effect to Haunt, or something to make them more viable for low levels, once they hit level 30... They'll be fine. Just please, if something isn't working the way it's meant to, or you feel could be done a little different, post on the forums, or get with me in game. I'll look at it and make a decision based on it.
Thank you for whoever tries out the server, plenty of work went into making it.
Nerdgasm
01-17-2015, 03:45 AM
We are listed as; [DEV] Quantum Syndicate. (Name will change upon further progression)
Drajor
01-17-2015, 06:10 AM
Grats on the good news and server alpha!
Shirodan
01-17-2015, 07:04 AM
I downloaded the server files and am using the HoT client but I wasn't able to create a character. None of the screen controls were working.
Nerdgasm
01-17-2015, 08:48 AM
Thanks Drajor! =D I'm pretty darn excited!
@Shirodan - HoT isn't supported. I mean, it is... but... -shrug- it's difficult to explain. I have a HoT//UF EQUI and DB string to go with it, I'll post that on the webpage, too.
I made the server on a RoF2 client (since it's free to play and mostly supported), I'll get a HoT//UF file and get it taken care of, but for now it's required to be on RoF2
~~ For those who have played I changed aggro radius to 10 - they will no longer merc you trying to kill one, OH! Keeper gear fixed, and Globalload files are on the forums.
~ Also - been thinking about doing spells a little different, set endurance and damage lower make them more sustainable for DPS... We'll continue to talk about this throughout alpha.
Shirodan
01-17-2015, 09:28 AM
Okay, thanks. I thought I read that it was a HoT client somewhere.
Nerdgasm
01-17-2015, 04:42 PM
DB//EQSTR - HoT (https://drive.google.com/file/d/0B8cTxOZPbrM3dk1VYl9JR1F0a0E/view?usp=sharing)
EQUI - HoT (https://drive.google.com/file/d/0B8cTxOZPbrM3Z2V4NVJEZWFVTUE/view?usp=sharing)
These custom files DO NOT have spell tooltips in them, but the spells should work just fine. They are found on the website, as well.
Nerdgasm
01-17-2015, 11:02 PM
Thank you for everyone who has tested the server - We have new Alpha notes... It'll be in detail on the website, but the just of it is everyone got buffed.
Most spells by 20-40%, healing by 20%, mana cost reduction by 30%ish, endurance same thing...
Pretty much making every class viable to solo, but not able to kill bosses solo.
Gregalimule
01-18-2015, 02:43 PM
Was trying to download required files today, for some reason the global files keep getting blocked. Not sure how to get around it
Nerdgasm
01-19-2015, 07:24 PM
I'm not entirely sure why you're getting blocked downloading it... email me at sinclipse@gmail.com -- I'll send you the files that way. =)
~UPDATE~
Have had some great feedback with Alpha! Grats to Icehards, Iceshade, Juggs, Wood and Twangr on downing Jublet first!
Had some bugs with that update I did with spells, some classes got a HUGE buff making them over-powered, they have been corrected. Zone 2 is coming out shortly, below is information on the zone;
Tipt (Zone2) is the next zone on progression. It's the Curse of the Prisoners. In here you will fight all of The Fury's prisoners. It consists of 15 bosses and no trash. Bosses 1 through 5 are relatively easy, bosses 6 through 10 are considerably harder, bosses 11 through 14 are even more difficult while boss 15 will likely take a group to take down.
For each boss kill, a NPC will spawn and grant you a level - however this is restricted.
EX - First boss is level 20 that you encounter. Once you kill it a NPC will spawn that will grant you a level -IF- the following conditions are met;
You're level 15. - Meaning this NPC will level you to 16. If you are above 16, the NPC will simply give you plat.
EX2 - Second boss is level 22. Once you kill it a NPC will spawn that will grant you a level -IF- the following conditions are met;
You're level 16. - Meaning this NPC will level you to 17. If you are above 17, the NPC will simply give you plat. If you are BELOW level 16 this NPC will NOT talk to you.
-- This is a different way to do leveling that doesn't rely so much on EXP. Now, loot is done a bit different, too...
Boss1 will drop helms. - and an ultra rare item. This item has a 10% chance to drop, and can be ANY of the things on any of the bosses.
Boss2 will drop arms. - and an ultra rare item. (Same thing as boss1). This drop pattern will be used for all of the bosses in this zone.
I'll post again when Zone 2 has been released, or you can check our forums for new patch notes either way works.
Nerdgasm
01-26-2015, 01:19 AM
I was told my website link is broken.
Quantum Syndicate REQUIRED ITEMS (http://quantumsyndicate.freeforums.net/board/13/required-files)
Quantum Syndicate Forums (http://quantumsyndicate.freeforums.net/)
Tipt is being worked on, and found a bug. The world server has been locked and will be unlocked after we fix it. Sorry for the inconvenience this may have caused.
Oh, we released new patch notes that shown our progress to the classes.
Changelog (http://quantumsyndicate.freeforums.net/thread/26/jan-25th-2015)
Nerdgasm
01-27-2015, 10:09 PM
I'm going to reach out to the community here. =D..
Would you prefer to continue the way Quantum Syndicate has been(leveling). Or would you prefer it being a max level server(aa "grind" server).
Mariomario
01-28-2015, 12:06 AM
While taking the input of the community is important you should never base your server around it. Your server is just that, YOUR SERVER. Only when it is your server with your ambition and your goals, will it succeed. When the central theme of the server becomes something other than your own, you will lose the spark that originally made you create the server.
Create something that you enjoy, whether it is playing there or developing. People will continue to play regardless.
Nerdgasm
01-28-2015, 02:38 AM
I can see that. The only reason I really ask is because I've thought of making a side progression type thing where you are already max level. -shrug- I should just stay focused on the one task at hand, rather then thinking of future plans... xD
Akkadius
01-28-2015, 02:49 AM
If you take in player consideration, it should be 20% of what you already know and think is right for the direction of your server.
If you let a few bad eggs with limited perception on how a server should be designed, you are setting yourself up for failure and disappointment to all.
Obviously don't rule your server with an iron fist, but ultimately your vision should be enough to drive you through design and implementation mostly on your own.
Nerdgasm
01-28-2015, 06:15 PM
Thanks Akkadius, very wise words.
10char.
Taking that into consideration I'm shutting Alpha down and will open the server again for Beta, this means a character wipe, as I stated on the forums those who have tested in Alpha will be rewarded with exp pot.
Beta will consist of levels 1 through 50 the main quest line open, all spells that are meant to be quested will actually be quested for. Beta will continue until tier one is completed in which we will consider it ready to be live. There will be no character wipes after Alpha, meaning your beta character will carry over into live.
I do not have an estimation on how long it'll be until Beta, as things are starting to get further along with the girlfriends pregnancy and work is picking up, but I'll be sure to keep everyone informed via Quantum Syndicate Forums (http://quantumsyndicate.freeforums.net/).
Nerdgasm
03-11-2015, 11:44 PM
Hey guys dropping an update on the server, as I've gotten messages about it, and forum posts about it.
I'm not sure if I informed the community as to why I disappeared along with the server, if I did sorry to say again.
Found out a month ago that the misses is pregnant, which is awesome news, sadly with that news we had to move out of where we were, been spending the last month away from internet coming up with random ideas to add to the server, it's been a good time. =D
Anyway, we move into our place officially the 15th of March, I should have internet probably the next day, or the day after and I'll resume continuing on the server again, so the things that I've added are posted below;
Brand new class (in beta, not releasing any information about it yet).
Two progression lines - both end up in the same area near the end, but gives you a different perspective on the deception of The Fury (which is his place holder name, don't have a REAL name for him yet.)
More stable connection - With moving we're getting better internet as well.
Spells redone - For those who played Alpha, mana was tight with a lot of spells, damage may have been high, and heals may have been high but you'd run out of mana before killing a blue if you weren't full mana to start - I've adjusted them to where the damage is lowered and the mana cost was cut by 75%~. I'll be posting updates on spells once I've completed them.
Geared better scaled - The way I had gear set up was meh. It's scaled better.
Different choices while leveling - I've made the server into a solo server up until max level, then there's different choices... You could get level 60, a ton of AA, and full gear from the gear zone and then go into T1 and likely be able to clear it, or... Box two or three toons and be able to do T1 without a ton of AA... If you chose the solo route, you'll have to have full T1 gear before attempting T2, as focus effects only get better with the gear. -- To add to this, while leveling there are choices of dungeons you can go to, these dungeons WILL NOT be easy. It'd be possible to 3 box them, probably 2 box but unlikely solo unless you outlevel the dungeon, then clearly.... You'll do fine.
Random 'legendary' drops - Every zone has a 5% chance to drop a legendary item (bosses have a higher chance), these items can range anything from; 'Kid's Bracers - 5% DoT focus damage(+ other stats)' to Parts to Epic 1.0 that can be purchased as well (for plat duh) but at a MUCH more expensive price then farming it.
Aside from that, everyone knows who played Alpha I'm always accessible, usually playing a character on the server enjoying my own work. So I'll be around to answer any questions.
archdragon24
03-12-2015, 09:01 PM
sounds good Nerd, was hoping this server wasn't a lost cause :)
Nerdgasm
03-25-2015, 05:13 PM
Nah it's not. I just had a lot of RL stuff going on. Resolved everything and internet is back up and running. =). Doing spell tests, and a little more content adding. I do not have an approximated date on when beta will go live yet... But I'll keep everyone informed as to when it does. =)
Nerdgasm
03-28-2015, 05:21 PM
A few spell updates that I feel will put casters back into the fray;(which is funny, because 'How to Save a Life' just came on while typing this).
Spells have been re-done entirely. Endurance and Mana cost of spells and abilities are no longer insanely high on all of them, to make up for this change, damage from abilities have been lowered by ~65%, in addition monsters have been reduced to make up for this change.
Sorcerer -
Frostbolt has a new cast look, in addition cast time has been reduced to 1 second from 1.5 seconds, cooldown has been raised to 3.5 seconds from 3 seconds and no longer slows targets.
Firebolt has a new cast look, in addition cast time has been reduced to 1.5 seconds from 2 seconds and the damage over time has been reduced an extra 5%.
Fireblast has a new cast look and now slows movement by 50%.
There was an issue with Sorcerer's not being able to get a cast off due to how long it took to actually cast the spells, we've changed that.
Stalker -
Flame Lick has a new cast look, in addition no longer deals direct damage, instead deals damage over time for 1 minute, and now slows 50% movement speed up from 25%.
The damage that is now done by a stalker is mostly Lash, which was lowered on endurance cost and buffed in damage, with the dot ticking effects of Flame Lick you can now safely kite, as most Stalkers do! =).
All Tanks -
All hate generating abilities have had a 400% modification to them.
This will help tanks keep aggro, as it appears it was an issue in Alpha.
Keepers//Mages
Mend Pet costs .1MANA down from .38MANA, cast time has been reduced to 1 second from 2 seconds and cooldown has been reduced to 25 seconds from 30 seconds.
This will make Keepers and Mages able to solo a ton better.
There's plenty more updates, I just wanted to post the ones that would bring back those few players who mentioned these issues to me, they have all been resolved. =).
Sinclipse
04-19-2015, 07:37 PM
I'm bad and forgot my Nerdgasm login information, and for the life of me can't remember the email I sent it too, either the two email addresses that I use and have for years are not the ones I use... Weird, ANYWAY! Posting a few updates here;
Exciting news! We are nearing Alpha 2.0 Phase! With adding dual factions in we feel that it's required a second Alpha phase, this alpha phase will keep your characters through beta and server opening, so at least there's that.
General;
For Alpha 2.0 you will be able to play level 1 through 60 in either faction. Obtain all spells.
Obtain up to tier 1 gear.
Obtain the first part of your Epic. -- Epics in this server will actually be just that. Epic. Likely, the last weapon you'll ever have.... Again....
We've bumped our boxing numbers from 2 to 3, due to such mobs will be scaled a little higher.
Levels 1 through 60 should be able to be soloed there are options to do things as groups, such as;
Dungeons - Dungeons will be scaled to 1 Tank, 1 Healer, and 3 DPS. If you go in there alone and die, don't wonder why. It's meant to be difficult.
Zone Bosses - Zone Bosses will be scaled to 1 Tank, 1 Healer and 1 DPS
Rares - Rares will be scaled to 1 Tank and 1 Healer, basically you can likely solo them as anyone.
Once you hit 60, we'll have different options.. Some that have been discussed are as followed;
Raids - Some fights will be scaled to 1 Tank, 2 Healers, 8 DPS (HP wise), others will be scaled to 2 Tanks, 3 Healers, 7 DPS (HP Wise), other fights will just have custom scales, basically raids will be meant for more then a group of people unless you have the patients to do such with just a group.
World Bosses - World Bosses will be scaled to 1 Tank, 2 Healers, and 4 of the HIGHEST DPS at level 60.
Dungeons - Much like LDoN's, but the reward will be items you can craft to improve your armor. They will be scaled for the average 3 box group. (Tank, Healer, DPS)
'The Fury' finally has a name. Drakkar Victor. He is still known as; 'The Fury' but now instead of referring to him as such, he'll be referred to as; 'Drakkar Victor.'
As some of you who played Alpha know, Warlocks were amazing at DPS, but really hard to figure out, I know there was one player close to getting a MQ rotation down for him, well... Bad news for you, they are more difficult now.
Classes;
Warlocks - Are now 100% more micromanaged.
~We still have our forums, and will be posting update on them as we are further along, I however, wanted to drop a personal line to inform people that this project is almost ready for re-release, and when the server does open. Everyone in the first week will receive a bonus item! (Don't know what yet though)
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