Bohbo
01-05-2015, 12:33 PM
I have been trying to figure out if this is even possible (without major source work). I have made an augment with a clicky that is equip to cast. I can aug it in an item just fine but when i try and use it it pulls all clicky information from the item itself.
So if there is an existing clicky on the item it casts thats. If there is no clicky I get out of charges. If i set charges on base item to -1 i get no reponse IE item is clicking but casting nothing.
Any ideas how to accomplish this outside of editing source code? If it is a source code thing, how difficult to check the item for an augment that has a valid clicky before the items built in clicky?
So if there is an existing clicky on the item it casts thats. If there is no clicky I get out of charges. If i set charges on base item to -1 i get no reponse IE item is clicking but casting nothing.
Any ideas how to accomplish this outside of editing source code? If it is a source code thing, how difficult to check the item for an augment that has a valid clicky before the items built in clicky?