View Full Version : Floating instead of Falling?
Hateborne
02-12-2015, 02:08 PM
Good Afternoon,
Within the last two source updates and a few adjustment to our server's rule_values, jumping off cliffs/ledges has gone from an angled decline to a short rise followed by immediately being stopped to fall at 1/3 of the normal speed. Is anyone else experiencing this and is it source related, or something that my dumbass has broken with rule_values? :?
In a nutshell:
http://i.imgur.com/aWh5pa0.png
-Hate
dagulus2
02-12-2015, 04:07 PM
Just done some testing, and Jumping off the Large Spires in Dreadlands is only doing 50-70 damage, which seems wrong unless something has massively changed since my day.
dagulus2
02-13-2015, 07:57 AM
Rebuilt this morning to apply Akkadius's patch, set Dreadlands gravity to 1 rather than 0.4, and took 200000 rather than 49.
Good Work!
dagulus2
02-14-2015, 07:44 PM
As a side note, setting Gravity to 0 results in your character becoming stuck if you jump.
So, don't do that.
dagulus2
02-21-2015, 05:05 PM
Been playing with this a lot now, and it still seems that something is out-of-whack.
If you set the vale low (say the default of 0.4) you can basically go skydiving and only take 50 or so damage. While if you set it high, you take a couple of hundred just from tripping over.
I can't seem to find the sweet spot where small falls do hardly any damage, but long falls are fatal. At a guess, the falling formula is hitting the maximum damage value far to soon.
Akkadius
02-21-2015, 05:16 PM
Fall damage is initially calculated client side and the server simply honors it after AA and skill calculations and such
dagulus2
02-21-2015, 05:18 PM
Actually, disregard that past. Doing a bit more testing and something weird is going on with Dreadlands. Jumping of three of the spires kills me, while the North West one of them seems to have some sort of invisible safety net?
Of course, that's the one I picked at random for leaping from....
Hateborne
03-03-2015, 01:02 PM
I'm more curious about the sudden "air braking". I'm not sure where or how it appeared. Is this a client-side issue or is everyone else "air braking"?
-Hate
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