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View Full Version : #summon command text correction


tamarae
11-19-2002, 03:28 PM
I cant manage to get the #summon command to play nicely with the Z axis, I'm not sure what its doing or

why, my c++ is too stale, but if you're a big fan of getting the correct output messages, fix this. It

just doesnt swap the x and y points like everything else does.

In zone/client.cpp swap the x and y outputs:


Message(0, "Summoning %s to %1.1f, %1.1f, %1.1f", sep.arg[1], this->y_pos, this->x_pos,

this->z_pos/10);


I dunno why it doesnt work completely.. its baffled me tonight. Maybe someone else can mess with it a bit :)