View Full Version : Error 1017 for external
Tanyard
03-10-2015, 09:22 PM
I know that this is a problem that is commonly dealt with and that port forwarding and firewalls are usually the cause, but I have forwarded every port and added every exception that I can think of, and a friend of mine that is helping me test still cannot connect. I, of course, have no issues since it is localhost. Would anyone care to look passed the redundancies of this post and give me a hand? =P
I have forwarded and added exceptions for 7000-7100, 9000, 3306, and 7778 still with no luck. I am using Akka's repack with the only change to the eqemu_config being the short and long names.
The friend that I have testing the connection for me can connect to The Grand Creation, that is why I feel it is something on my end.
UPDATE:: The tester's account has yet to be created in the database at all, so I would assume this means it is a networking issue with a mismatch and/or closed IP or port. I just can't seem to diagnose it myself.
Tanyard
03-10-2015, 09:24 PM
The server is "B E H O L D" If anyone else would like to test the connection, feel free.
Tanyard
03-10-2015, 09:34 PM
<loginserver>
<host>login.eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>
Could the port here be incorrect, as I was forwarding "5999" and not "5998"?
As I said before, I have no changed anything in the .xml other than the names.
Uleat
03-10-2015, 10:00 PM
You can always post your config file (with login info redacted.)
Tanyard
03-10-2015, 10:03 PM
Im sorry, what??
Tanyard
03-10-2015, 10:10 PM
<?xml version="1.0">
<server>
<world>
<!-- Set the shortname to ONE word. The longname is what shows up on server list -->
<shortname>behold</shortname>
<longname>B E H O L D</longname>
<!-- DO NOT EDIT ANY LINES BETWEEN HERE AND THE DATABASE SECTION -->
<!-- <address>do.not.edit</address> -->
<!-- <localaddress>do.not.edit</localaddress> -->
<!-- Loginserver information. DO NOT EDIT -->
<loginserver>
<host>login.eqemulator.net</host>
<port>5998</port>
<account></account>
<password></password>
</loginserver>
<!-- Sets the ip/port for the tcp connections. DO NOT EDIT -->
<!-- <tcp ip="127.0.0.1" port="9000" telnet="disable"/> -->
<tcp ip="127.0.0.1" port="9000" telnet="enable"/>
<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>somelongrandomstring12345asdfffff</key>
<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<!-- <http port="9080" enabled="false" mimefile="mime.types" /> -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>
<!-- Chatserver (channels) information. DO NOT EDIT -->
<chatserver>
<!-- <host>192.168.1.x</host> -->
<!-- <port>7778</port> -->
<host></host>
<port>7500</port>
</chatserver>
<!-- Mailserver (in-game mail) information. DO NOT EDIT -->
<mailserver>
<!-- <host>192.168.1.x</host> -->
<!-- <port>7778</port> -->
<host></host>
<port>7500</port>
</mailserver>
<zones>
<!-- The defaultstatus is what status the new toons will have on your server -->
<defaultstatus>0</defaultstatus>
<!-- Sets port range for world to use to auto configure zones DO NOT EDIT RIGHT NOW-->
<!-- <ports low="7000" high="7100"/> -->
<ports low="7000" high="7400"/>
</zones>
<!-- Set username to root and password is your MySQL password and db to peq -->
<database>
<!-- <host>127.0.0.1</host> -->
<!-- <port>3306</port> -->
<!-- <username>root</username> -->
<!-- <password>xxxxx</password> -->
<!-- <db>peq</db> -->
<host>127.0.0.1</host>
<port>3306</port>
<username>*****</username>
<password>*****</password>
<db>peq</db>
</database>
<qsdatabase>
<!-- <host>127.0.0.1</host> -->
<!-- <port>3306</port> -->
<!-- <username>root</username> -->
<!-- <password>xxxxx</password> -->
<!-- <db>peq</db> -->
<host>127.0.0.1</host>
<port>3306</port>
<username>*****</username>
<password>*****</password>
<db>peq</db>
</qsdatabase>
<!-- Launcher Configuration DO NOT EDIT-->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
<!-- <timers restart="200" reterminate="200" initial="200" interval="200"/> -->
</launcher>
<!-- File locations. DO NOT EDIT -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. DO NOT EDIT -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>
Uleat
03-10-2015, 10:32 PM
I can't remember my public server login info atm, or I would test it here.
Maybe someone else will post their login attempt success :)
Tanyard
03-10-2015, 10:38 PM
I take it that my config looks fine to you?
Uleat
03-10-2015, 11:01 PM
Yes, Akkadius's repack is usually pretty straight-forward.
I'm willing to point the issue at your friend's config/connection..but, I'd like to hear from others first. (He may have something running that is locking a
needed port or his ISP may be blocking udp packets in a certain range.)
Tanyard
03-10-2015, 11:02 PM
Wouldn't it be odd for that to happen when he can connect to other servers?
Tanyard
03-10-2015, 11:07 PM
Solved. Thank you.
Uleat
03-11-2015, 08:19 PM
Sorry about that..I did miss that fact in the first post.
scythemyster2
08-16-2015, 02:34 PM
How did you solve this Tanyard?
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.