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N0ctrnl
03-19-2015, 12:06 AM
I'm having some issues with models. I'm currently trying to change out a lot of the old models for newer ones (mummies, gargoyles, zombies).

The issue I'm having is that models aren't displaying properly on spawn. For example; I have switched the gargoyles in Velks to model 464 - the new gargoyle model. I can do a #race 464 in any zone and this works fine - even in Velks. But when I switch it in the database and then repop the zone, they come up as human models. If I do a #texture <anything> they'll switch to the proper model.

Has anybody else had something like this happen? I'm having it with the new ashenbone drake model, mummies and the gargoyle. I know the models are globally loaded because they do actually work. Just not on spawn.

Thoughts? :)

Edit: I have also created a _chr.txt file for each zone and that has no more luck than globally loading.

dagulus2
03-19-2015, 04:07 AM
Have you set them to the correct gender for the model?

provocating
03-19-2015, 08:04 AM
Those also may be loaded on the zone bootup. You may want to shut the zone down and try again.

#zoneshutdown qeynos2

N0ctrnl
03-19-2015, 04:48 PM
I've done both of those things - gender as well as several zone shutdown/startups. I'm at at loss as to what could be the issue. I'm confident somebody has seen it and probably fixed it. Just hope they see this thread :)

Uleat
03-19-2015, 08:16 PM
Not sure what client you are using..but, some translators change higher than supported races to human.

ref: https://github.com/EQEmu/Server/blob/master/common/patches/titanium.cpp#L1572


I haven't looked at this..but, there could always be something somewhere that's not cooperating.

N0ctrnl
03-20-2015, 01:57 AM
So I went back and looked at this again. Newbie mistake on my part - it was gender for the ones I had issues with. Some are still a bit weird, but the ones I was after are working!

Thanks a bunch guys :)