Zaela_S
03-22-2015, 12:18 AM
Model loading is all client-side. Stuff you mentioned (later models that overwrite earlier models) are mostly controlled through the client's Resources/GlobalLoad.txt file; just removing lines from that file may be enough for what you want.
For example: luclin global pet models (beastlord pets + luclin skeletons, basically) are in Global6_chr, removing the line in GlobalLoad.txt for Global6_chr might be enough to get old skeletons working (GlobalSKE_chr2 also sounds suspicious, haven't looked at that one though).
Weapon models are loaded from files like loyequip, gatesequip, donequip.eqg, etc. I don't remember which expansion overwrote some of the really early weapon models, but you can probably get rid of all the ___equip lines. Make sure to keep the GEquip ones though, those are where the original models are loaded from.
nerryblackberry
03-22-2015, 12:54 AM
Tried some testing to help ya out, removed all the ___equip files and added them back in, none of the weapons other than a scimitar near where I was (testing by what guards where holding) would show up until Gequip5.s3d was in, then it automatically went to the updated weapon graphics. Only changes after that I could find was just bringing in more unique graphics. May need to check with the guys over at P99 on how they did the weapon graphics there, or browse through their client side files and see. May be able to import their weapon files to your client, though it may break any weapon graphics after velious/kunark
I'm actually using P99's GlobalLoad file right now, but it isn't doing much good with my setup. Here it is pasted below:
1,1,TFFF,GlobalFroglok_chr,Loading Froglok
1,1,TFFT,GlobalPCFroglok_chr,Loading Froglok
1,1,TFFF,frogequip,Loading Froglok
1,1,TFFT,GlobalSKE_chr2,Loading Froglok
1,1,TFFF,GlobalDRK_chr,Loading Froglok
1,1,TFFF,Global_obj,Loading Character Equipment Files
1,1,TFTF,GEquip,Loading Character Equipment Files
2,0,TFFF,GEquip8,Loading Character Equipment Files
2,0,TFFF,GEquip2,Loading Character Equipment Files
2,0,TFFF,grass,Loading Character Equipment Files
2,0,TFFF,GEquip4,Loading Character Equipment Files
2,0,TFFF,GEquip3,Loading Character Equipment Files
2,0,TFFF,loyequip,Loading Character Equipment Files
2,0,TFFF,ldonequip,Loading Character Equipment Files
2,0,TFFF,gatesequip,Loading Character Equipment Files
2,0,TFFF,omensequip.eqg,Loading Character Equipment Files
2,0,TFFF,donequip.eqg,Loading Character Equipment Files
2,0,TFFF,dodequip.eqg,Loading DoD Character Equipment Files
3,0,TFFF,gbn.eqg,Loading Characters
3,0,TFFF,wwf.eqg,Loading Characters
3,0,TFFF,kbd.eqg,Loading Characters
3,0,TFFF,fng.eqg,Loading Characters
3,0,TFFF,ork.eqg,Loading Characters
3,0,TFFF,ggy.eqg,Loading Characters
3,0,TFFF,eve.eqg,Loading Characters
3,0,TFFF,mnr.eqg,Loading Characters
3,0,TFFF,zmf.eqg,Loading Characters
3,0,TFFF,zmm.eqg,Loading Characters
3,0,TFFF,fry.eqg,Loading Characters
3,0,TFFF,cwr.eqg,Loading Characters
3,0,TFFF,bas.eqg,Loading Characters
3,0,TFFF,rap_chr,Loading Characters
3,0,TFFF,skt_chr,Loading Character Equipment Files
3,0,TFFF,Global4_chr,Loading Characters
3,1,TFFF,Global_chr,Loading Characters
4,0,TFFF,Global2_chr,Loading Global Items and Equipment
4,0,TFFF,Global3_chr,Loading Global Items and Equipmentiles
2,0,TFFF,GEquip5,Loading Character Equipment Files
1,0,TFFF,growthplane_chr,Loading Characters
1,0,TFFF,karnor_chr,Loading Characters
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