Shendare
05-06-2015, 04:34 PM
One of the fields in spells_new is TargetAnim. It identifies which animation to play on the spell's target when the spell finishes casting, both beneficial and detrimental.
It's used on Live for things like having the character cheer when they're hit with a Cleric hp/ac buff, or roar when hit with a strength buff, or flinch when hit with Blindness.
The current code ignores this field when reading in the spells_new table. I think it'd be a cool thing to implement, and probably not too difficult considering its simple nature.
It's used on Live for things like having the character cheer when they're hit with a Cleric hp/ac buff, or roar when hit with a strength buff, or flinch when hit with Blindness.
The current code ignores this field when reading in the spells_new table. I think it'd be a cool thing to implement, and probably not too difficult considering its simple nature.