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View Full Version : EQEmu 0.3.13


DeletedUser
11-21-2002, 11:35 AM
EQEmu 0.3.13 is out! There is a dbupdate.sql included, I suggest you add it to your db (not required).

EQEMu Binaries (Win32) (http://osdn.dl.sourceforge.net/sourceforge/eqemu/EQEmu-0.3.13-Win32.zip)
EQEMu Source (Win32, *nix) (http://osdn.dl.sourceforge.net/sourceforge/eqemu/EQEmu-0.3.13-Source.zip)

Patchnotes:
-dbupdate.sql included (should source, not required).
-A few bugs in spells fixed.
-Merchants will now give a suggested item (was outdated).
-Doors are now loaded into EmuMemShare doing two things:
-Saving bandwidth (Originally it would grab all the doors from the database everytime a client zoned in).
-Allows the ability to have one door/object trigger another (The door struct needs some work to get lifts working, its on the TODO list).
-New zone feature put in to limit the amount of clients in an individual zone (maxclients column in zone, -1 is none, 0 is unlimited).
-Now before zoning, it checks to see if its possible to bootup the zone or if its booted already (Stops crashing to world).
-Neotokyo's aggro changes have been added.
-Item drops are fixed.
-Duels are now working.
-The avatar/neutralize magic fix was added (put into a switch).
-Zone points now work properly.
-Updated OP_DeleteSpawn and OP_ZoneChange (should improve zoning times).
-Put in neotokyos code:
-Lifetap code
-Exp bug fix
-Right click fizzle fix
-Shrink/growth fix
-Assist now works.
-Baron-Sprite's druid pet code has been added.
-Trumpcard's loot fix has been added.
-Time of day now saves in a file (eqtime.cfg).

Baron Sprite
11-21-2002, 11:59 AM
Go bobo!

Syntaks
11-21-2002, 01:10 PM
IRC ... bah

Anyone have Yahoo? :D

Bardboy
11-21-2002, 03:30 PM
Way to go! I'm happy to see there are so many Programmers out there contributing to this project. I'm a beginner Programmer myself ( just finishing up intro to C++ this semester :D ) , and I've learned tons just hanging around here and looking at what is being done.

Anyway, I'd just like to say thanks for all your hard work.

Avila
11-22-2002, 02:31 AM
once again the Emu team has outdone them selves... Great work guys.

a_Guest03
11-22-2002, 06:29 AM
Amazing work, and the contributors and the devs are working together - amazing.

Trumpcard
11-22-2002, 07:40 AM
Hurry up and go look, we're actually on the frontpage of freshmeat during daylight hours!

http://freshmeat.net/

:-)

hogosha
11-24-2002, 06:52 AM
when will item spawns appear? Or spawn time. Things like the werewolf will only spawn at certain times of the day. This means that the databases will not work if you include this, or insert a column to existing. item spawns for examples are the rods found in the water in highpass, it's a rod, that spawns once every server restart

Syntaks
11-24-2002, 01:17 PM
Ok, did the new patch screw with this release? Because for me:

1: The only thing mobs drop is money.
2: No aggro range. Nothing attacks us.
3: Some buggy spells.

Not bitchin, just wondering...

:confused:

Drawde
11-25-2002, 04:30 AM
I noticed the loot bug too, it's very odd. The problem is simply that the loot (other than money) doesn't show up in the loot window for you to pick up. If you use #npcloot show you can see that mobs/NPCs (at least before they die) have the correct loot and it is randomised properly too - however nothing shows up in the loot box when you click on their corpse.
This problem does not occur when using Trumpcard's modified zone.exe for 3.12, only on 3.13. This is using my own spawn DB in both cases.

Syntaks
11-25-2002, 11:18 AM
Hmm... where did you find this .exe file? Tried using the 3.12 and it did nothing but keep me from zoning anywhere...

Savatage
11-30-2002, 09:19 AM
-Time of day now saves in a file (eqtime.cfg).


where is this file located at?