LadyGray
09-24-2015, 04:27 AM
This is a bit of a rant but it might be fun to read. It just goes over my own thoughts and feels on why classic EQ is the best game ever! :3
I just want to say classic EQ was probably the best mmorpg I've ever played. I have so many fun and vivid memories from classic EQ, which is more than I can say for any modern mmo. I dropped 100+ days in each of these games to give it a fair shot, age of conan, warhammer, wow, daoc, Aion, Rift, Shadowbane, Lineage (the list goes on forever). I was always looking for something that resembled classic everquest but none of the games I ever tried had that same feeling, that same level of difficulty, unity, cooperation, punishment, concentration, memory.
Here's my story...
I'm Atheika a highelf cleric of Tallon Zek. I remember joining the server Tallon Zek, because I liked the name of it. I didn't even know or understand what pvp meant. I remember getting lost in the Greater faydark and stumbling upon the great spires. I was like wow these are massive and cool.
...begins casting a spell
..you have been slain by [iforget]..
LOADING PLEASE WAIT
Turns out some dark elf Wizard or Mage was killing people on the spire that day.
By the time I made it to butcher block mountains I figured out how to pay attention to warnings in yell.
Ninomax yells: DARKY IN ZONE
Darky is what we used to call the team of Dark Elves, Trolls and Ogers. There were 4 teams/factions. Darky, Shorty, Lighty, and Humans. Even though there were pvp factions it was more like 2 because of player made alliances within the server. Everyone VS the Darky. Tallon Zek had this play nice policy if you were caught being a bastard to your alliance you risked ruining your reputation. No one would group with you and you'd be killed on sight. In groups and zone chat people would talk about the daily killings, people to watch out for and so on. I feel like this concept of reputation has really died out in games. In a memory...
I was sitting at the pools in unrest then I got attacked by a clan "Ancklebiter' rogue shorties that attacked anyone. Ran my ass into a corner and spammed heal on myself, and yelled in the zone for help. All of a sudden seven guys showed up to my rescue and smashed the lil punk. I think back to that memory and how I forged a real alliance that had actual benefits. These days in mmorpg alliances are like; " Hey that healer didn't let to many people die so I'm going to add him to my friends list."
Friendship on Tallos was like "Hey some group rick-rolled me in MM, and they won't let me lns(loot and scoot) so you call in the Calvary. People would spend 30 mins just running to help you. Knowing it could take 3 hours of their day. I mean people made sacrifices for friendship in that game. (shit I had a 2 day body guard for sol ro doing my stupid cleric epic) In other games I felt like you couldn't get someone to stop grinding their dailies to to stop and help you even for a moment. The meaning of dedication and friendship in games feels so lost now. Like your one tiny minnow in a sea of fish.
You level so fast and so alone, you never really get to meet the people around you. Show up do your role and good bye. Anyone that's how most modern games feel to me. Questing by yourself endlessly, never really getting to know other players, because they spend more time leveling alts then focusing on a single character.
Overall classic EQ was so much more hardcore than modern games, no maps, no real guides , deaths had real consequences (xp loss, time loss, you name it) back then.
Maybe I'm unique that 1% of players who likes everything to be hard. Games got to easy, to repetitive, to boring, no risk. Just wondering if anyone else feels that way. There were so many dynamic features in that game that just didn't exist elsewhere. Anyhow sorry if typing got sloppy , I'm a bit sleepy. Just felt like talking about why EQ classic was the best game ever and wondered if anyone else felt the same way.
I just want to say classic EQ was probably the best mmorpg I've ever played. I have so many fun and vivid memories from classic EQ, which is more than I can say for any modern mmo. I dropped 100+ days in each of these games to give it a fair shot, age of conan, warhammer, wow, daoc, Aion, Rift, Shadowbane, Lineage (the list goes on forever). I was always looking for something that resembled classic everquest but none of the games I ever tried had that same feeling, that same level of difficulty, unity, cooperation, punishment, concentration, memory.
Here's my story...
I'm Atheika a highelf cleric of Tallon Zek. I remember joining the server Tallon Zek, because I liked the name of it. I didn't even know or understand what pvp meant. I remember getting lost in the Greater faydark and stumbling upon the great spires. I was like wow these are massive and cool.
...begins casting a spell
..you have been slain by [iforget]..
LOADING PLEASE WAIT
Turns out some dark elf Wizard or Mage was killing people on the spire that day.
By the time I made it to butcher block mountains I figured out how to pay attention to warnings in yell.
Ninomax yells: DARKY IN ZONE
Darky is what we used to call the team of Dark Elves, Trolls and Ogers. There were 4 teams/factions. Darky, Shorty, Lighty, and Humans. Even though there were pvp factions it was more like 2 because of player made alliances within the server. Everyone VS the Darky. Tallon Zek had this play nice policy if you were caught being a bastard to your alliance you risked ruining your reputation. No one would group with you and you'd be killed on sight. In groups and zone chat people would talk about the daily killings, people to watch out for and so on. I feel like this concept of reputation has really died out in games. In a memory...
I was sitting at the pools in unrest then I got attacked by a clan "Ancklebiter' rogue shorties that attacked anyone. Ran my ass into a corner and spammed heal on myself, and yelled in the zone for help. All of a sudden seven guys showed up to my rescue and smashed the lil punk. I think back to that memory and how I forged a real alliance that had actual benefits. These days in mmorpg alliances are like; " Hey that healer didn't let to many people die so I'm going to add him to my friends list."
Friendship on Tallos was like "Hey some group rick-rolled me in MM, and they won't let me lns(loot and scoot) so you call in the Calvary. People would spend 30 mins just running to help you. Knowing it could take 3 hours of their day. I mean people made sacrifices for friendship in that game. (shit I had a 2 day body guard for sol ro doing my stupid cleric epic) In other games I felt like you couldn't get someone to stop grinding their dailies to to stop and help you even for a moment. The meaning of dedication and friendship in games feels so lost now. Like your one tiny minnow in a sea of fish.
You level so fast and so alone, you never really get to meet the people around you. Show up do your role and good bye. Anyone that's how most modern games feel to me. Questing by yourself endlessly, never really getting to know other players, because they spend more time leveling alts then focusing on a single character.
Overall classic EQ was so much more hardcore than modern games, no maps, no real guides , deaths had real consequences (xp loss, time loss, you name it) back then.
Maybe I'm unique that 1% of players who likes everything to be hard. Games got to easy, to repetitive, to boring, no risk. Just wondering if anyone else feels that way. There were so many dynamic features in that game that just didn't exist elsewhere. Anyhow sorry if typing got sloppy , I'm a bit sleepy. Just felt like talking about why EQ classic was the best game ever and wondered if anyone else felt the same way.