View Full Version : The Lockjaw Server
Huppy
11-25-2015, 09:10 PM
Just to let everyone know, I've put my server up for public now.
The Lockjaw is there for the casual solo/group players. It is a work in progress but it will NOT
be a raid production server. It is simply an "out of the box" server with a few things added to
compensate for a low population server.
Bots and Mercs are enabled with no IP limiting. I have added some NPC's in the PoK and
Guild Lobby that will gladly hand out free buffs for the level you are at.
There is also an NPC in the PoK to port you back to Tutorial after you get buffs. He will also
respect your eligible level.
Some of the old zones that were revamped are back up and running. It is still being worked
on, but East/West Commons, North and South Ro, Oasis of Marr as well as Toxxulia exist
like they used to.
Maximum level is 85 and all EQ clients are welcome. (RoF/RoF2 has not been tested much)
My work on this server will be ongoing whenever I have time, but if you have any problems,
feel free to PM me on here. (Lockjaw server issues ONLY please)
My website www.thelockjaw.org is UNDER CONSTRUCTION, but I will be working on it
to provide outside support for the server.
PLEASE RESPECT other players by not interfering with someone else's fun. It's a video
game people. No need to fight over it, or I will have to send you to your room (smirk).
Have fun everyone :)
Burningsoul
11-25-2015, 09:38 PM
You had me at "bots" my man. Best wishes and see you on.
Huppy
11-25-2015, 10:26 PM
Thank You. The npc's that buff can do some group buffing as well. The ones in the
Guild Lobby buff 65+ (including bots grouped with you) with Gallantry, Unity and
Prescience.
The NPC's in PoK will will buff with temp, hos, sow, clarity for low level.
Others will cast Virtue, Foe, etc for level 45+
I will be working on NPC's to put in Bazaar that will sell summoned gear as well.
Should have that done in the next 24 hours.
demonstar55
11-25-2015, 10:56 PM
I'm not too sure how well stealing live server names will go over.
Huppy
11-25-2015, 11:21 PM
I'm not too sure how well stealing live server names will go over.
Until I read your post, I didn't know they had a server with that name.
I've been using that name in my conf file at home for 4 years now.
There is one on here (now) called Firona Vie, which used to be a live
server as well. Not sure if they still have it, haven't been on live in a long
time. But if EQEmu admin wants me to change it, no problem, like I said,
didn't know live had one. I actually logged that name in here, once
back in 2012.
microlo
11-26-2015, 01:14 PM
what expansion does this go up to? i see lvl 85 which is great, but do we have expansions open up to that level too along with raids?
Huppy
11-26-2015, 01:25 PM
what expansion does this go up to? i see lvl 85 which is great, but do we have expansions open up to that level too along with raids?
Your "raid" question is answered above in first post. But as for the level 85,
you level as far as you want to that level. (solo/group). The HoT zones are
there for access. This is a low-end server, not meant for raids. But if you
want to grab some bots and go hard. I will be looking at working on higher
zones, BUT it will be simple, loot/experience, etc, with maybe the odd custom
quest.
microlo
11-26-2015, 01:33 PM
I am in game if you can talk there
Huppy
11-29-2015, 08:06 PM
Sorry for the downtime people, had some urgent issues to deal with. I also apologize to those who
have previously created BOTS, as you will have to re-create them again. There was an issue with
the client being disconnected when using the "bot create" feature.
But the good news is, the bots will now zone with you.
The problem with the AA's disappearing when you zoned has been fixed as well.
Huppy
12-01-2015, 05:34 PM
Its that holiday season again and to celebrate, The Lockjaw is bearing gifts for the
month of December.
NPC traders in Bazaar have FREE summoned gear, useable by ALL races. (Bots & Pets)
FREE beneficial potions are on an NPC as well.
There is also low cost Defiant gear that is not as defiant as it was. The "attunable" flag
has been removed.
Just simply use your "Find" button to locate these NPC's in Bazaar in the red quarters.
The desciples in the Guild Lobby are not charging a dime for corpse summoning stones.
Have a GREAT HOLIDAY SEASON and BEST WISHES everyone !
Huppy
12-02-2015, 05:54 PM
Forgot to mention, if you buy a merc, they have no upkeep cost.
If you have a desire to have your merc renamed to something more unique than the
random generated name, look for me in game /who all, and send me a /tell
Huppy
12-03-2015, 06:09 PM
By the way, so far players using MQ haven't been a problem, as they don't interfere with
others game play. Also if your toon is AFK, it's no big deal, but if I have to restart the
server, (usually when it's empty if I can) one notice message will be sent to afk toons, so
if you come back to comp and you've been disconnected, you know why.
Thanks for your patience :)
sculler
12-05-2015, 08:03 PM
Hotzones don't seem to be working. Went to Lower Guk and was getting atrocious experience.
Huppy
12-05-2015, 08:27 PM
Hotzones don't seem to be working. Went to Lower Guk and was getting atrocious experience.
I apologize sculler, lower guk was supposed to be flagged as hotzone, but I
didn't realize until now it was one I missed when flagging the zones.
I will be changing Franklin Teeks script soon, to reflect more on the old style.
But I can confirm, lower guk is flagged now. Thanks.
Huppy
12-07-2015, 05:44 PM
Just an update for ROF2 clients. There is little glitches here and there that are specific
to the ROF2 client. (zone points/doors not working for them sometimes, etc.)
One person was zoning in to guild lobby, where I was (and another toon), but this player
could not see us, or some of the NPC's in there. While that player and myself were in
the lobby, I had to "summon" him to bring him in to the same lobby zone where I was.
I put some porters on both sides of the GL/PoK door and he was able to zone in to the
lobby properly that way with his rof2 client.
That player has "aquired" (and is now using) a UF client and those problems went away.
Uleat
12-07-2015, 06:00 PM
I think the guild lobbies are either static or instanced, based on client version.
There is a script that handles that..or at least it handles moving you to the correct one - can't remember atm.
Probably just needs to have the RoF2 client added to it. (That whole mess is a tricksy hobbit!)
Huppy
12-07-2015, 06:10 PM
I think the guild lobbies are either static or instanced, based on client version.
There is a script that handles that..or at least it handles moving you to the correct one - can't remember atm.
Probably just needs to have the RoF2 client added to it. (That whole mess is a tricksy hobbit!)
I actuallly just read something about a script being used, under event enter but
I will look around for it
Uleat
12-07-2015, 06:11 PM
Check the pok quest folder (et. al.)
Huppy
12-07-2015, 06:20 PM
I think the guild lobbies are either static or instanced, based on client version.
I just thought of something. I have the GL set to launch as one of the
static zones in the launcher. Could that be an issue for the rof2 ?
Huppy
12-07-2015, 06:36 PM
I won't be able to fix all the zoning issues with the rof2 on my server, because of the
way I set it up. Any of the old zones that were revamped, I reverted any of them that
I could back to the old versions for zoning. (zone points, doors, ports, spells,etc).
The main reason I did that because if a Titanium client groups with a UF client and they
want to got to (for example) Toxxulia, by default, the titanium would boot in to old version
and the UF in to new version, so they wouldn't be in the same zone.
But now thats an issue for the rof2, because that player I mentioned can't zone in to
the old tox with the rof2 client. But I'm determined to keep the old zones, hahahaha
Uleat
12-07-2015, 06:38 PM
I think some client version GL's are suppose to be static - or at least, not instanced.
I'm pretty sure the instanced ones should be where housing was added.
Specifically on 'static' - not sure. Some of the other devs have worked on that feature, though.
Huppy
12-07-2015, 06:49 PM
When I enter the Guild Hall, and it starts running that timer with message "will expire in
23 hours, 59 minutes, bla bla" , that timer does not reset even after I zone out and log
right out of the game. Its not a problem or issue for me, but even 10 hours later, if I
log on and zone back in to the Guild Hall, that same timer is still running. Then if I stay
in there when the timer runs out, I get booted out to bind point, LOL
Huppy
12-08-2015, 04:29 AM
This is just to let clients know that there is issues with the RoF2 client on
The Lockjaw server. I don't know if this is happening on other servers.
I didn't have that client to test before tonight, but since aquiring it, after
some players reported issues, there is zoning problems.
The Guild Lobby and Guild Hall are a different version with the RoF2.
So far in testing, when zoning in to lobby with RoF2, I get a message in the
client window: Invalid Zone(344:0) You will be directed to the proper instance in 10 seconds.
It was easy to quickly establish by the graphics that the RoF2 sends the client
in to a revamped version of both the lobby and hall.
I have npc porters for the in and out to correct lobby, which works good, BUT
unfortunately the Guild Hall doors don't work with the RoF2, as well as other
zoning points within the game.
So until I can come up with a resolve, I would not suggest using the RoF2 on
The Lockjaw. Thanks.
sunbeam
12-08-2015, 05:38 AM
Bots and Mercs are enabled with no IP limiting.
Okay you are going to have to explain this some more.
Is there some standard way to do bots across EMU's I missed? The servers that had these in the past had some kind of NPC to explain things, or instructions on the server site about it.
And why do say "mercs?" I hailed the two Vah Shir mercenary liaisons outside the bank, no response to hails. Are they the same thing as bots? You have to create them at the command line as it were?
And how many can you have? A bot army like some other servers?
If you can this server is definitely not for me. I know you ultimately wind up soloing most of the time on any emu, but we all know what servers with the guys that run 35 bots wind up like in the long run. Totally different game than... anything really.
Huppy
12-08-2015, 08:29 AM
Is there some standard way to do bots across EMU's I missed? The servers that had these in the past had some kind of NPC to explain things, or instructions on the server site about it.
And why do say "mercs?" I hailed the two Vah Shir mercenary liaisons outside the bank, no response to hails. Are they the same thing as bots? You have to create them at the command line as it were?
And how many can you have? A bot army like some other servers?
If you can this server is definitely not for me. I know you ultimately wind up soloing most of the time on any emu, but we all know what servers with the guys that run 35 bots wind up like in the long run. Totally different game than... anything really.
I find your questions somewhat conflicting. Your sign up date clearly shows you have
been around this site for a long time. You've indicated in other posts that you have
played EQ on the live servers, so you should know how to create a merc with your
right mouse button.
As far as any knowledge you need on bots .....This forum is full of info on many things
that you can read about. Some of it, you don't have to look far.
OR, to give you a quick tip: In the game, type #bot help
As far as anyone on any server using "an army of bots", it doesn't stop you from
playing the way you want to. Look at the Server List and find something you like.
NatedogEZ
12-08-2015, 01:04 PM
Thats from the player.pl of guildlobby. It moves players on RoF to a different instance.. you could turn it off but other players will see the RoF+ players walking through walls lol
Huppy
12-08-2015, 01:39 PM
Ya, I shut that off this morning, but now the rof client can't get any reaction from the door out to PoK.
It can zone in to the non revamped version, but not back out., plus I got guild hall doors not showing
with the rof2 client. Kind of that doors have gone under the world look, lol
Uleat
12-08-2015, 05:56 PM
Check you door versions in the database for those too..
..they may be using a 'default' action.
Huppy
12-08-2015, 07:56 PM
I was looking at the door versions for the guild hall doors in the lobby. 4 of them, total.
There is 2 of them set at version 0, door ID's of 2 and 4. Door name is GUILD_DOOR_
The other 2 door iD's 40 & 42 are version 1 with a name of OBJ_GUILD_DOOR
As for the zone out to PoK, there is 2 of them.
One is TRANS_ENTRY doorID of 3, version 0
The other one is OBJ_TRANS_ENTRY doorID of 41, version 1
NatedogEZ
12-08-2015, 08:06 PM
Could just tell players to overwrite the files with old guildlobby and place everyone in that version.. or vice versa
I tested on Underfoot, going into the newer looking guild lobby but requires the doors from version 5 of the zone.
Uleat
12-08-2015, 08:07 PM
Yeah, there was a change in how the client handles doors somewhere along the line.
If the correct door names are not sent..one set of clients will just see empty space - complete with stars :P
Huppy
12-08-2015, 08:44 PM
Well right now, the zone in to lobby from pok, the door sends the rof2 client to the old version. This
was achieved by editing the perl script. But once in the lobby, the rof2 client can not zone back out
to pok without a port. Clicking on the zone out door does nothing. But it works fine going in, haha.
I do have an npc porter (like the sage they had on live), to port a client out of lobby. But I might have
to implement the same thing for the guild hall. (an npc porter to send the rof2 client in to the
instance) As a last resort anyway, lol
Uleat
12-08-2015, 08:53 PM
I'm pretty sure that no one has looked at that since RoF2 became active...
It may be that another 'special' handler is needed.
If you manage something before one of the dev's get to it, please post and we'll see if we can get it worked in sooner.
Huppy
12-11-2015, 09:56 AM
SANTA KLAUS and his little helpers have parked themselves in the PoK bearing
gifts for everyone, including 10 dose double experience potions.
All zones have been tagged as a HOTZONE for the rest of the holiday month.
NPC Traders in Bazaar are also getting involved with free summoned gear and
and potions, including clicky res. Have fun everyone !!
The Grinch is also lurking in the midst with nothing but bad thoughts ........
Huppy
12-13-2015, 01:31 AM
Just to let people know, when your on the LockJaw server, I am usually always logged on,
in game, (except when sleeping), but quite frequently I have the "GM" status turned off.
I have to do that when testing various features out, because some things like locked doors
will open for GM without a key, etc., so I have to turn the status off for testing.
In many cases, clicking on that GM list button in your UI window, will not show me there.
If you need help right away with something, (regarding normal game play), you can type
/who all in your chat window and see my name, then send me a /tell.
If its marked AFK there will be a message with it. Thanks for your patience :)
Huppy
12-13-2015, 09:52 AM
For those who have exisiting bots that cast pets - If you are annoyed with the pet agro,
you can delete that existing bot and create a new one (same kind).
NOTE: An update has been done that stops all bots from spawning a pet. This was needed
to get rid of the annoying agro from pets which caused issues. So if you have an existing
bot that summons a pet and you want that pet, DO NOT delete that bot. Any NEW BOTS
created will NOT spawn pets. Including Mage's, yes I know that sucks, but sorry, had to weigh
the options.
Huppy
12-14-2015, 05:18 PM
Some basic work has been done on The Lockjaw website to give people info they need
to know anything about the server for playing, updates, etc.
I would encourage anyone looking for info on the server, to visit the website.
Player support for The Lockjaw will only be done ingame or through the website.
http://www.thelockjaw.org/
provocating
12-14-2015, 05:31 PM
I was hoping you linked the website in that paragraph, not seeing it though. May want to put it in your signature too.
http://www.thelockjaw.org/
You are probably going to kill yourself constantly updating an about page with changes. You might just want to setup a forum and do monthly or quarterly post regarding changes, that way you have a nice history.
Huppy
12-14-2015, 05:43 PM
I was hoping you linked the website in that paragraph, not seeing it though. May want to put it in your signature too.
http://www.thelockjaw.org/
You are probably going to kill yourself constantly updating an about page with changes. You might just want to setup a forum and do monthly or quarterly post regarding changes, that way you have a nice history.
I kind of oops'd and forgot to put the addy in the post. Unintentionally though.
There won't be any updates posted on my page that players don't urgently need to know.
I encourage them to keep an eye on the MOTD for anything important.
But changes will be kept on history offline. I most certainly don't want a forum site, lol
provocating
12-14-2015, 05:45 PM
Why would you not want a forum?
Huppy
12-14-2015, 05:53 PM
Why would you not want a forum?
There won't be too much to this server, that it needs a forum. I will be working towards
setting this server up the way I want it, and it will be good to go, but that is going to be
slow but ongoing for several months
Huppy
12-14-2015, 06:09 PM
Ok, added the web addy to my signature :)
provocating
12-14-2015, 07:55 PM
Perfect!
/10char
Huppy
12-14-2015, 07:56 PM
The email contact form on the site works well. It can be used for important support issues, etc.
kokey98
12-18-2015, 06:36 AM
i've been around for a long time. i even bought EQ within a couple months of its release. i have no idea how to create a merc. never had to learn, so being incredulous about it is a bit much. whether 1% don't know or 80% is irrelevant. he simply was asking for a very small amount of information.
in general, should people make use of the search feature or google before asking mundane questions? sure, i have no problem agreeing with that. however, we are all lazy on occasion.
i googled "mercs eqemu create" and all i got was info for server-side setup on the first two pages. it's folly to assume that how something works on real servers is how it will work on emu servers. that isn't a critical statement, but merely an understandable and unavoidable reality. (for the record, i think eq emulation works very well.)
you did eventually tell him to right click, but in a very condescending way, and neglected to mention that it is just like a merchant, if like live. i still have never made one.
i hesitate to ask about the spells or dbstr files that are required. i don't want to be told i should know better, tsk, tsk, i'm a dummy!
Huppy
12-18-2015, 10:42 AM
in general, should people make use of the search feature or google before asking mundane questions? sure, i have no problem agreeing with that. however, we are all lazy on occasion.
The only reason I am responding to this, is so others might hear me out as well.
Yes, we've all been lazy, me included and sometimes the search feature on this
site is not so accurate. I was in the same position way back when I was learning
to set up a server, searching, googling, asking annoying questions on here and
even having some people getting frustrated with me, because I didn't search
hard enough.
I don't have a problem answering support questions which are specific to my
server, even in regards to how things are played, if different from other servers.
THOSE support questions that are specific to The Lockjaw, should be directed
towards the website or in game.
BUT, sorry, when it comes to guiding someone on how to play EQ in general,
the answer is NO, I am not prepared to take the time to do that.
When someone is unintentionally asking annoying questions, I have a crapload
of patience. But when my better judgement tells me it's deliberate ?
You have been disconnected ..........
provocating
12-18-2015, 10:57 AM
Okay you are going to have to explain this some more.
Is there some standard way to do bots across EMU's I missed? The servers that had these in the past had some kind of NPC to explain things, or instructions on the server site about it.
And why do say "mercs?" I hailed the two Vah Shir mercenary liaisons outside the bank, no response to hails. Are they the same thing as bots? You have to create them at the command line as it were?
And how many can you have? A bot army like some other servers?
If you can this server is definitely not for me. I know you ultimately wind up soloing most of the time on any emu, but we all know what servers with the guys that run 35 bots wind up like in the long run. Totally different game than... anything really.
It is just a right click, much like a merchant would be. There are tiers, this is probably a better explanation though.
http://almarsguides.com/eq/general/mercenaries.cfm
Huppy
12-20-2015, 09:30 AM
The GRINCH is up to something in the PoK and he's looking for someone to help.
He's in a VERY generous mood for the holiday season.
Just finished adding player pets for levels 71+ and bumped up bot runspeed.
See the website for all current updates, info and more. :)
TaichoTarpit
12-23-2015, 06:17 PM
Hi from the peanut gallery. I sincerely appreciate you guys that set up the eqemu servers for people to have fun on. I see now that my issue when using RoF2 and not being able to get to the proper GL zone is not just my issue. Hope a universal fix for it comes out soon. I love RoF2 for many reasons. Thanks again for all the work you guys do for the community.
Taicho Tarpit aka Thorin the Cleric (Halls Havoc)
Maze_EQ
12-23-2015, 06:28 PM
Lockjaw with guild lobby?
weird.
Huppy
12-23-2015, 07:30 PM
Grinch leaves the PoK tomorrow night at midnight. :)
provocating
12-23-2015, 10:34 PM
Try it on Chronicles of Norrath, I am pretty sure I fixed that a long time ago. If it works there I will share my changes.
Uleat
12-23-2015, 11:51 PM
Lemme look at this tonight...
I can do code and db updates..but, I don't have access to the quest repo (though I can post changes to any files that need to be updated.)
I worked on this when RoF was first integrated..but, I'm not sure if anyone has touched it since.
There is a difference in certain data..but, I'm not familiar enough with the code to know how it affects it:
[zones_by_id (build Sep 7 2007).txt]
Long Name: "The Guild Lobby"
Short Name: "guildlobby"
ID: 344
Expansion: "EverQuest" (0)
Unknown Data: |1:push 0||2:push 0||3:push 0|
Push 4: 20000004h
Push 5: 17E0h
[zones_by_id (build Dec 10 2012).txt]
Long Name: "The Guild Lobby"
Short Name: "guildlobby"
ID: 344
Expansion: "EverQuest" (0)
Unknown Data: |1:push 0||2:push 0||3:push 0|
Push 4: 20000024h
Push 5: 17E0h
(I don't have the RoF2 data handy..but, I imagine it's the same as the 'Dec 10 2012' one - RoF)
EDIT: The 'May 27 2015' client is the same as RoF..so, RoF2 'should' be the same.
kokey98
12-29-2015, 05:57 PM
I won't be able to fix all the zoning issues with the rof2 on my server, because of the
way I set it up. Any of the old zones that were revamped, I reverted any of them that
I could back to the old versions for zoning. (zone points, doors, ports, spells,etc).
The main reason I did that because if a Titanium client groups with a UF client and they
want to got to (for example) Toxxulia, by default, the titanium would boot in to old version
and the UF in to new version, so they wouldn't be in the same zone.
But now thats an issue for the rof2, because that player I mentioned can't zone in to
the old tox with the rof2 client. But I'm determined to keep the old zones, hahahaha
can we just rename some files and copy over old zones from older clients?
it's not important if new or old, i just don't want to have to swap between clients. i've grown quite fond of clickies in bags. hard to give up.
Huppy
12-31-2015, 02:12 PM
i've grown quite fond of clickies in bags. hard to give up.
Well, sit right back and I'll tell you a tale, a tale of a tiny ship ......(it's more than a 3 hour tour)
I grew quite fond of EQ Live 2004 and don't want to give up. I will admit, I made some bad
decisions when I made this server public, which I have already regretted, because it has
caused some disappointment with some players when I explain the priorities and goals of
the server. I can only apologize for unintentional human error.
This may sound selfish,(because it probably is), but this whole server project, including all
the game mechanics, everything about it, is being done for the way Huppy wants to enjoy
it all when he plays it. (eventually) Haha. I honestly didn't expect ALL the various player
feedback that I have received. Some suggestions, I agreed with, others I didn't but if I made
all the changes/additions to the server that players want me to, in the end, Huppy would
not enjoy the server. But I am definately enjoying everything that goes along with growing in
to all the work involved with developing this server. Since I became disabled, I have nothing
but time on my hands to soak in to this project.
Yes, I could of just simply kept the server private on my lan, but I figured it wouldn't hurt to
post it public now, (instead of later), while I work on it. I have been graced with the great
help of some players letting me know about bugs, etc., which I am very grateful for. So I
DO feel bad, when I have to disappoint those same players in some of their suggestions.
I try to accomodate everyone with as much as I can, without taking away from the goals
of the server. It didn't take long for me to become aware that there is many players out
there, looking for something more, or different from what they have encountered so far in
a server. Although the Lockjaw will be something different, it won't necessarily be within
everyone's preferences. Just as an example, P99 is something different, but as we all
know, it is a Titanium client server set in an era for that kind of server, so it would obviously
not support the rof2 client which has features such as "in bag clickies".
This is where my BIGGEST mistake was made, in wanting to support all clients and still
maintain the goals I have for the server. But I admit, at the time, I didn't have a copy of the
RoF2 client and I didn't know about some of the features that players may very well like.
I realize that the whole concept of having the rof2 client compatible with the eqemu was a
good thing, considering the download was free, so it allowed people who didn't have a client
to get one (legally).
In the future, I would love to work towards making the rof2 client compatible with (this)
server's goals (being bug free), but it's going to be last on the list of priorities, for now.
From the beginning, I have stated "Its a work in progress". How players interpreted that,
may have been a mistake on my part for not fully elaborating on it. I am not perfect.
But here is the best way I can describe the end goals of The Lockjaw server:
OoW was released in 2004 and that will be as far as this server will go when it gets there.
ALL of the game play, game mechanics, etc., everything about the way EQ live was back
when OoW come out, this server will get as close as it can to becoming a carbon copy of
that era. KEEP IN MIND, this has nothing to do with trying to provide a server that has
something different than other servers can, will, or do offer, this is solely based on what
Huppy wants in his own kind of server.
A few years ago, when I first chose the name "Lockjaw", it had a lot to with when I played
on live. One of my favourite zones was the Oasis of Marr and experiences with that named
mob Lockjaw. This was long before OoW came out, but enjoyed the game all the way to
it. Lately, I got to thinking, I should of just named this server for the OoW era.
When I do get it to where I want it, all zones past the OoW expansion will be closed off.
The ONLY custom features will be to simulate player help that one could get on live back
then. (NPC's to give out buffs, bots to group with, etc.) But as for features that were NOT
available on EQ Live back when OoW came out, they will not exist on The Lockjaw.
Yes, people wonder, with my goals, why things are in place right now, like max lvl 85, etc.
My intentions with things like that, again, I apologize for not elaborating on it at the start,
BUT, it was only meant as a novelty for players to monkey around past lvl 70 in zones and
incomplete content that is not supported. I knew that some players would be "zooming"
up to level 70, then looking for something to do, so for now, they have that option. That's
the only reason for it and is not meant to imply anything permanent.
Some players indicate, because of their personal lives, they don't have the time to "grind"
the experience in a live-like game play. I can respect that, but I don't understand it.
Does one wake up and say "I only have one week to play EQ" ? Then they have to quit ?
So then they zoom zoom up to max level in that week and thats it. Thats all they had time
for in playing EQ. Thats how I interpret their implication anyways. It's player preference.
Back when I played on live, there was a period where I only had 2 hours a week total to
play the game. I just did what I could in that 2 hours, and kept going. Years later, I am
still in the game.
kokey98
12-31-2015, 06:26 PM
none of this is meant for a reply. if it is new info, maybe it helps for the future, maybe it doesn't.
whether you do it one way or another isn't that important from my perspective. i have no preference except for a few things. most of the trouble with rof2 has been alleviated.. the d/l from live before it was patched didn't have some 'commons' files. copying them from UF client fixed that.
the only issues i see with rof2, which could still be human error on this end, is #bot gate commons and what you mentioned about not getting into toxx.
that's really all i was wondering aobut... what i can do on this end to make that client as functional as possible.
i even tried copying toxx files from a client that worked on your server. maybe i didn't get them all.. i noticed one had toxxula(#1-3).txt while the other just had toxx.txt... so each client pointed to a different file for that info?
eveyone plays differently within the rules of a server. i think your asking for perpetual frustration if you concern yourself with players on your servers game habits, beyond breaking any rules.
from my point of view, i can't understand why anyone lags at lower levels, but i don't hold them to my perspective of the game. they merely look at things differently.
Huppy
12-31-2015, 06:59 PM
none of this is meant for a reply. if it is new info, maybe it helps for the future, maybe it doesn't.
whether you do it one way or another isn't that important from my perspective. i have no preference except for a few things. most of the trouble with rof2 has been alleviated.. the d/l from live before it was patched didn't have some 'commons' files. copying them from UF client fixed that.
the only issues i see with rof2, which could still be human error on this end, is #bot gate commons and what you mentioned about not getting into toxx.
that's really all i was wondering aobut... what i can do on this end to make that client as functional as possible.
i even tried copying toxx files from a client that worked on your server. maybe i didn't get them all.. i noticed one had toxxula(#1-3).txt while the other just had toxx.txt... so each client pointed to a different file for that info?
Oh I definately didn't write a book as a reply. I was just in the mood for babbling, hahaha
In reference to those "toxx" files you were copying, just to clarify, the short file name for
the toxxulia used on my server is the old short name "tox". The new one is "toxxulia".
My initial intentions with that whole "old zone" reboot, were to make it possible for all
clients to zone in to the same versions. (titanium through to rof2). Even myself, when I
have done some testing, I logged on my GM toon on UF and a regular toon on Titanium,
both of them zoning in to misty. I know some people probably love the progression of the
graphics that come with the revamps, but myself, I'm one of those "like to hold on to old
things", kind of person. I would rather drive an old 76 Ford, than the plastic dinky toy
I have now, hahaha
Huppy
01-02-2016, 01:25 AM
Well, as the new year has come, we start off with a new new instance quest.
Level 55-70 Solo with bots/mercs.
Please visit the website for details on the Quests Page. Starts at midnight tonight (cst)
HAPPY NEW YEAR Everyone !
Huppy
01-02-2016, 06:26 PM
I added a "player update" page to the website, just to show player achievements, etc. as I know of them.
Its starts with Cyclu, the first to complete the new Loading Boss quest and Kokey, the first to complete
the Epic 1.0 in his class on the server.
Huppy
01-03-2016, 09:29 PM
Have several more informative pages on the website now. I would encourage players to read through
them. I'm able to keep the "updated information" current on the main page, (give or take an hour).
Any support questions, not already answered on the website, please direct them either ingame or
through the website. HENCE: NOT HERE Thank You.
Just a QUICK EDIT here: If I am not ingame, the quickest way to get my attention is through the
contact form on website. It sends your message to my phone, within minutes.
Huppy
01-04-2016, 07:12 AM
Adding another quest this week for level 35-50. There will also be something "unique" going on in the PoK
on Saturday. It really will be a case of "Snooze, you lose ....." Keep an eye on the website :)
Huppy
01-04-2016, 03:22 PM
When I thought about the balance of the vet aa's and it's original intention on live, rather than have them
all dished out to a level 1 toon, I decided to set the timers to one every month.
Huppy
01-07-2016, 12:22 AM
New quest, The Corrupted Prince, added to server. Please see website for details.
http://www.thelockjaw.org/quests.html
Huppy
01-07-2016, 06:41 AM
The original post that was in this spot, was made "politically correct".
This is an edit to reflect on that. (smirk)
Huppy
01-07-2016, 05:27 PM
I got to thinking, I am not really working hard enough on this server. Just realized today, aside from
the normal bug fixing, since Nov 25th, I have only added 2 small easy quests and one holiday event.
So I think after Saturday's BANK ROBBERY event, I have to put the coffee cup down and get my ass to
work, hahaha
Huppy
01-08-2016, 06:56 PM
I Will be in the PoK all day tomorrow from 12 noon to 12 midnight for the BANK ROBBERY event. I'm going to have fun just watching.
http://www.thelockjaw.org/bank-robbery.html
Huppy
01-10-2016, 02:13 PM
People were were having fun with this Bank Robbery event last night, so I extended it for another day.
Huppy
01-12-2016, 06:00 PM
Got my new hardware upgrade parts for the server today. I'm working towards dedicating 32 gigs ram to
the server executables and running the database/sql on a seperate box with 16 gigs ram. It's not so much
needing it, it really is a case of "I just wanted it" Hahaha
Huppy
01-15-2016, 09:28 AM
Have a DOUBLE EXPERIENCE weekend going on until Sunday night.
Also added Gloomingdeep: The Underground for levels 15 to 25. (see the website)
Have Fun everyone !
Huppy
01-17-2016, 06:35 PM
Decided to revamp the NPC's in Shadowrest and turn it in to a regular hunting zone.
Shadowrest: The Ghost of Asgeiff
Level 65+ with raid level gear drops. See the website for details.
Have fun people :)
POST EDIT: ROF2 CLIENTS PLAYING ON The Lockjaw : Please see important news
update on website, regarding game play with the RoF2 client. (Monday, Jan 18th)
Excuses
01-19-2016, 01:05 AM
You really need a forum
Huppy
01-19-2016, 01:37 AM
You really need a forum
You mean like THIS THREAD Excuses ??????? (This is just one example out of many)
More progress:
The status bars (HP/mana/endurance) now work correctly for players after level 85 for all clients.
I've fixed the lootdrop code so that mindrop and droplimit actually work as expected.
You want to pick and choose who's posts your going to bitch about, I'm convinced your just
another "forum junklie" wanting to cause shit. I don't put up with that crap. And I really don't care
if my ass gets banned from this site, I'm not putting up with that BS from anyone.
Either EVERYONE goes by the SAME RULES or NONE. Its that fucking simple !
Maze_EQ
01-19-2016, 07:48 AM
Did you really just call s2k out?
Dude, he's been here 10 years, brought us qglobals and everything.
*** bleep ***
Since you wanna call other people out, how much ACTUAL work have you put into this server just to bump your post count?
6 hours?
You're largely a stock PEQDB/quest folder. Except for your mundane if($text=/hail) quests.
*** bleep ***
Huppy
01-19-2016, 08:17 AM
Did you really just call s2k out?
Maze ????? WTF are you talking about ?????????????
I have a lot of respect for Scorpius2k's work and THIS had nothing to do with him.
I used his thread as an example to Excuses, because he chose to make his "suggestion"
of getting my own forum to post updates on instead of "this" server thread. I used HIS
thread as an example to make reference to the fact that several server owners post updates
in their server thread. BUT YOU OBVIOUSLY DIDN'T UNDERSTAND THAT !!!
As for the all the flaming and remarks you just posted about me and my server ?
You obviously didn't have the balls to come on my server and tell me what you thought,
so you need to *** bleep *** buddy and grow up !!
Too much bullshit on this site for me. ADMIN- LOCK THIS THREAD PLEASE,
I have no need hang around this site anymore. I'm too old for this shit.
Have fun everyone.
Maze_EQ
01-19-2016, 08:24 AM
So long kiddo. <3
Excuses
01-19-2016, 03:49 PM
Have fun buddy, i hope your server exceeds expectations, but with this type of attitude i think it may dwindle before anything.
Maze, ♡
Scorpious2k
01-20-2016, 08:17 AM
I think it's time to roll things back a bit and everyone take a nice calming breath.
Better now?
Huppy, a couple of things. First about the post of mine which you quoted. If you think about it, both of the things I mention are of more interest to a server op than to a player. Especially the second one. I admit to fishing a bit to see if anyone was actually interested in these changes. As you can see, no one was.
"Back in the day" my server was the test bed for my code changes. I tested things there first, then moved them into the EQEmu source (back then I was trusted with access to the repository) so if you wanted to see what I was working on, what was coming, you could pop onto my server and check it out.
I have a website. I think it's fairly nice. It's at http://scorpious2k.tk I use it to communicate changes and bug problems with our players. I feel that no one who isn't on our server would want to read that. Just my opinion.
I think the problem is that you don't realize there are a lot of us who read every message on here. We look for people who have a problem where we can help. We look for new ideas, things we can fix and ways we can make things better. I'm sure you can understand how some can become frustrated when they see posts that they believe are fluff or just blatant attempts to bump their server related posts. I'm not saying that's what you did, only that it could be perceived that way.
Is it possible some people over reacted? Seriously? It's the freaking internet, of course it's possible. More like probable. Don't take it personally.
And everyone chill.
Or I'll come back and ramble some more!
phorest
01-20-2016, 12:07 PM
I think it's time to roll things back a bit and everyone take a nice calming breath.
Better now?
Huppy, a couple of things. First about the post of mine which you quoted. If you think about it, both of the things I mention are of more interest to a server op than to a player. Especially the second one. I admit to fishing a bit to see if anyone was actually interested in these changes. As you can see, no one was.
"Back in the day" my server was the test bed for my code changes. I tested things there first, then moved them into the EQEmu source (back then I was trusted with access to the repository) so if you wanted to see what I was working on, what was coming, you could pop onto my server and check it out.
I have a website. I think it's fairly nice. It's at http://scorpious2k.tk I use it to communicate changes and bug problems with our players. I feel that no one who isn't on our server would want to read that. Just my opinion.
I think the problem is that you don't realize there are a lot of us who read every message on here. We look for people who have a problem where we can help. We look for new ideas, things we can fix and ways we can make things better. I'm sure you can understand how some can become frustrated when they see posts that they believe are fluff or just blatant attempts to bump their server related posts. I'm not saying that's what you did, only that it could be perceived that way.
Is it possible some people over reacted? Seriously? It's the freaking internet, of course it's possible. More like probable. Don't take it personally.
And everyone chill.
Or I'll come back and ramble some more!
*inserting Facebook style **LIKE** here*
joligario
01-20-2016, 12:42 PM
No one is forced to read every thread, and no need to post a response. These threads are for the server admins but are NOT a place for support issues (see top). So if you see a thread like this you have a choice made on your own to read or not.
Closing as requested by OP.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.