provocating
02-06-2016, 12:32 PM
I think this will be the last one, if anyone knows an answer. What I am trying to accomplish is make the Ghost Ship appear in Butcherblock. I have talked to Shendare and Uleat about this before, we almost got it working but it ended up messing up other zones. If I try to load the Ghost Ship in butcher_chr.txt I get a client crash when zoning in. Shendare suggested added this to the GlobalLoad.txt
4,0,TFFFC,oot_chr,Loading Characters
Which did work, yes I had the Ghost Ship in butcherblock, it was global now. But here is where the issue came into play. The Ghost Ship is model 72, so are ships like the Icebreaker in Iceclad Ocean. The Icebreaker turned into the ship you would see in Butcherblock, but of course with a lower Z Axis. So that was an issue, players could no longer take the boat. I had to reverse that change.
I have tried several different ways to possibly override this or change the order but have yet to figure it out. When opening up iceclad_chr I found the model for that ship to be GNS_DMSPRITEDEF, that is the normal Icebreaker. Is there a way to make all of this work together without stepping on each other?
4,0,TFFFC,oot_chr,Loading Characters
Which did work, yes I had the Ghost Ship in butcherblock, it was global now. But here is where the issue came into play. The Ghost Ship is model 72, so are ships like the Icebreaker in Iceclad Ocean. The Icebreaker turned into the ship you would see in Butcherblock, but of course with a lower Z Axis. So that was an issue, players could no longer take the boat. I had to reverse that change.
I have tried several different ways to possibly override this or change the order but have yet to figure it out. When opening up iceclad_chr I found the model for that ship to be GNS_DMSPRITEDEF, that is the normal Icebreaker. Is there a way to make all of this work together without stepping on each other?