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View Full Version : AA Timers (Harm Touch)


provocating
02-08-2016, 11:27 AM
Anyone notice the AA Timer does not reset on Harm Touch if the target is out of range? It does if you do not have a target.

In spells.cpp it should clear it around like 810 or so via

CastToClient()->ResetAlternateAdvancementTimer(casting_spell_aa_id );

I have been playing around with the routine and timer for a few hours and haven't gotten anywhere on why it does not clear properly.