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View Full Version : Controller NPCs despawning on their own


zerjz3
03-21-2016, 03:29 PM
I have been having issues with controller NPCs despawning for no reason. They are not set to despawn in the database, their scripts have no despawning functions, but after a few hours of the server being up they will just vanish from the zones they're in.

I have tested this with 3 different controllers in 3 different zones. They all have different scripts that do vastly different things, so it's not something with their scripts.

They all use the race 127, if that matters.

provocating
03-21-2016, 03:35 PM
These are the new zone controllers? I was under the impression you did not spawn them, they spawned on their own.

- When a zone boots, it will spawn an invisible npc by the name of zone_controller

zerjz3
03-21-2016, 03:51 PM
These are not the new zone controllers, but manually created controllers with the name "_"

provocating
03-21-2016, 04:13 PM
On any grids?

zerjz3
03-21-2016, 04:45 PM
Nope, not on any grids. They just stand there and do their thing for a few hours until poofing. Won't come back until I #repop force or reboot the zone

provocating
03-21-2016, 08:38 PM
If you do not mind trying something, throw a despawn event out there with maybe a shout in it. That will tell is if the NPC is indeed despawning through he despawn event.

joligario
03-21-2016, 11:42 PM
Wasn't there a rule or something added that allowed for rotational spawns? Something that mimicked old live that cycled spawns to increase the chance for named to spawn.

N0ctrnl
03-21-2016, 11:53 PM
I know a lot of the spawns had despawn timers, or do in the PEQ database. It wasn't anything rule-based that I saw though.

joligario
03-22-2016, 12:44 AM
Ok, wasn't sure if it was specific to those timers.