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View Full Version : Focus affects - Displaying 0 percent.


jaspen
04-23-2016, 01:32 PM
I am new to all of this. I recently followed the instructions on the wiki and built my own windows EQEmu server. The only thing i had to do, after several rebuilds, is source the bot code, which I don't recall seeing in the instructions anywhere. But, that isn't what I am here to talk about, just a bit of history.

I have noticed a large number of focus effects on gear say Increase the damage of (whatever it is increasing) up to 0 percent. This bonus will decay on spells over X.

So far it seems to be on damage based focus effects. You can look at defiant gear, mage summoned bracelets and other items as well. I do not know if this is a display bug on my end, a problem with my database or a problem with the actual PEQ database. I don't know enough about the tables, yet, to check myself.

I realize I am a noob so if it is something silly I am overlooking, let me know. Also, my friend and I have been noticing some incorrect content. I want to see this project be the best it can be and I do want to contribute, if its wanted, but at the same time I don't want to look like a whiny dude. Is it okay to post things like mob spawn location, wrong loot tables and little minor things like that? Perhaps I should compile a list versus opening a thousand threads?

Thanks for listening.

jaspen
04-25-2016, 12:13 PM
I have tried multiple clients and had my friend checked. All these are showing 0. Is this the case for anyone else? Could someone check real quick for me? I can list out specific items if you wish but so far it has been every single item I have looked at that has a spell damage increase focus affect.

Thanks!

starblight
04-25-2016, 12:25 PM
I had this issue and I think it is the Spells_us.txt file. I had one made in peq editor and it started having that issue.

jaspen
04-25-2016, 12:40 PM
Did you ever find a way to correct it or do you still have the problem? I don't mind if it is a display issue but if they are also not working, I would like to find a solution. My setup should mostly be virgin. I have not tried any editors yet. Still reading into what editor to use and how to set it up. I am being overly cautious as I don't want to break anything and have to set things up again.

N0ctrnl
04-25-2016, 01:27 PM
Pretty sure it's an issue with the dbstr_us line they're set to use. I've corrected a few that way.

starblight
04-25-2016, 01:31 PM
So I had 4 people playing all from the same source client. I changed the spells_us.txt file on 3 of the clients and that seems to be the cause of the issue. I made the assumption that the issue was only on the description not on the game mechanics so I never got around to fixing it.

jaspen
04-25-2016, 02:04 PM
My spells_us.txt file is empty but there is a spells_en.txt file with content in it. The UF and RoF clients I have are ones [redacted] so they might had been modified.

I checked out the dbstr_us file and notice the foci use $, # and @ before a number. Any idea what these represent? Perhaps the wrong syntax is being used? I will post some examples.

Increases the damage of spells by up to $1 percent
Reduces the cast time of spells by #1 percent.

Ignites your target's clothing on fire, causing @1 damage.
Encases your target in freezing water, causing #1 damage.

Splose
04-27-2016, 12:17 AM
My spells_us.txt file is empty but there is a spells_en.txt file with content in it. The UF and RoF clients I have are ones [redacted] so they might had been modified.

I checked out the dbstr_us file and notice the foci use $, # and @ before a number. Any idea what these represent? Perhaps the wrong syntax is being used? I will post some examples.

Increases the damage of spells by up to $1 percent
Reduces the cast time of spells by #1 percent.

Ignites your target's clothing on fire, causing @1 damage.
Encases your target in freezing water, causing #1 damage.

https://i.gyazo.com/f26238c1a9f2f05a4e73b07dbb8e2436.png

they represent the base values of the spell.. I don't know off the top of my head but I think #1 is -24 and @1 is 29 in this example.

This is spell #275: Frost Rift

N0ctrnl
04-27-2016, 03:53 PM
This all revolves around the dbstr_us.txt file, as I said earlier.

http://wiki.eqemulator.org/p?dbstr_us_txt

From the end:

Symbols used in spell descriptions that pull data from spells_new
# effect_base_value# [ie #1 for effect1]
$ effect_limit_value#
@ max#
%z buffduration