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View Full Version : SPELL_BUFF_TIC_CLIENT or SPELL_EFFECT_BUFF_TIC_CLIENT


Randymarsh9
05-15-2016, 05:14 PM
I was looking in embparser.cpp today, and I noticed that there is an event in the QuestEventSubroutines collection called "EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT" and later in the ExportEventVariables function, there is a reference to "EVENT_SPELL_BUFF_TIC_CLIENT" in an enum in event_codes.h.

Is there a particular reason for these two events having different names?

demonstar55
05-15-2016, 05:34 PM
Looks like EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT isn't implemented?

EVENT_SPELL_BUFF_TIC_CLIENT is called every tick for that spell.

Randymarsh9
05-15-2016, 05:54 PM
It looks to me like the EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT one is working though. Like I put both events in a script, and only the code in that sub is being executed. Also, are you aware of a way to have a worn effect on an item trigger that event? I had it working a few months ago, but it seems it no longer is.