PDA

View Full Version : Critical spell issues.


Nerdgasm
07-23-2016, 09:32 PM
While doing some spell work I ran across an issue with spells. My damage of one of my spells is 2,020 (has a focus mod on it for spell damage) and when I crit, I still deal 2,020 damage.

I've tested the same spell probably 20 times, results;

1. 2,020
2. (CRIT) 2,020
3. (CRIT) 2,020
4. 2,020
5. 1,020
6. (CRIT) 2,432
7. 2,020
8. 2,020
9. (CRIT) 2,020
10. (CRIT) 2,020
11. (CRIT) 2,020

---I put on a 100% Chance to crit spell here, because I wanted to further test it.--

12. (CRIT) 2,020
13. (CRIT) 2,020
14. (CRIT) 2,020
15. (CRIT) 2,020
16. (CRIT) 2,020
17. (CRIT) 2,480
18. (CRIT) 2,020
19. (CRIT) 2,020
20. (CRIT) 2,020

Drajor
07-23-2016, 09:38 PM
Each class has a critical damage coefficient, iirc wizard is the only class that exceed 100%. That may be your issue.

Nerdgasm
07-23-2016, 09:39 PM
Funny thing, I'm on a Wizard. xD

DanCanDo
07-23-2016, 09:54 PM
What wiz spell is that 2020 one ? I'm starting some work on spells, I can test it out as well.
I noticed in rule values table, default settings, (I haven't edited these)
Spells:WizCritChance 7
Spells:WizCritLevel 12
Spells:WizCritRatio 0

Nerdgasm
07-24-2016, 02:12 AM
What wiz spell is that 2020 one ? I'm starting some work on spells, I can test it out as well.
I noticed in rule values table, default settings, (I haven't edited these)
Spells:WizCritChance 7
Spells:WizCritLevel 12
Spells:WizCritRatio 0

Custom spell. I actually never thought to look in the rules, I just remember Wizard doing at least 1.5x the damage when they crit. It's probably my fault entirely. Will update and see if that fixed. =)

demonstar55
07-24-2016, 02:40 AM
What does your spell look like?

Maceblade
07-24-2016, 09:07 AM
what does your spell focus look like? If its a generic focus, then your spell may need to be flagged to fit that focus. Try using spell focus #6510 or #12427.

Nerdgasm
07-24-2016, 06:55 PM
What does your spell look like?

Spell is literally a copy/paste of Ice Comet right now, I redid the spell to see if it's something I goofed on and the same thing happened.

The focus on it is from a custom spell that does effect ID 124 (spell damage) by 150%. Making the damage go from 880 to 2,020.

Nerdgasm
07-24-2016, 06:59 PM
What wiz spell is that 2020 one ? I'm starting some work on spells, I can test it out as well.
I noticed in rule values table, default settings, (I haven't edited these)
Spells:WizCritChance 7
Spells:WizCritLevel 12
Spells:WizCritRatio 0

Changing the 'WizCritRatio' seemed to make it work. Doing 14,140 now. Gotta figure out an even ground.. Haha, hopefully this problem doesn't come up when I'm doing Mages.... Lol

Kayen
08-01-2016, 09:58 AM
Your likely not setting the critical ratio component correctly in the spell file / AA or whatever.

Just setting critical chance alone will NOT effect the actual spell damage, which appears to be what is occurring in your data.

What you want to use is SE_CriticalSpellChance (294) as AA or spell effect
Where the base1 is your percent chance to critical
Where the base2/limit is your critical ration modifier

For a traditional 2x CRIT you need to set the ratio modifier as 100.

(Wizards get their own innate modifiers and such which is what your messing with, wizards
also get an innate chance to crit without AA ect. Y
our better off messing with the AA / Focus effect stuff instead for consistent results across all classes, make sure all AA for criticals have the ratio modifers set correctly )

For further details read this.

http://69.168.254.241/p?Spells_DamageModifiers&frm=Main--SpellEffects