View Full Version : Unique Client Identifier
Maze_EQ
08-04-2016, 01:44 PM
Is there an identifier that is sent when a client logs into the server?
Client 1 gets id = 1
Client 2 gets ID = 2
These would be determined directly by a client, kind of like windows GUIDs or SYSIDs.
Just trying to learn deeper.
demonstar55
08-04-2016, 01:59 PM
We identify based on opcodes we get sent (and the size of the packet).
Connecting to world we check OP_SendLoginInfo and zone OP_ZoneEntry.
Maze_EQ
08-04-2016, 02:01 PM
So on that note.
When a client connects, is there a unique identifier that ties that client to that machine?
Secrets
08-04-2016, 02:44 PM
So on that note.
When a client connects, is there a unique identifier that ties that client to that machine?
No, there is not in any of our clients.
To implement such a change would require a clientsided hook that detects multiple logins from the same PC based on various factors like P99 does.
demonstar55
08-04-2016, 02:45 PM
There is on live (now)
Maze_EQ
08-04-2016, 03:00 PM
No, there is not in any of our clients.
To implement such a change would require a clientsided hook that detects multiple logins from the same PC based on various factors like P99 does.
Check my Facebook and text me, I got banned.
Uleat
08-04-2016, 04:07 PM
To add to what demonstar55 posted, SoF and SoD share common opcodes for initial contact..which is why they are sent to different ports (5998 vs. 5999)
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