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View Full Version : Spell description accuracy problem


emho24
08-31-2016, 04:20 PM
I've been creating many custom spells based off of already existing spells, and I guess I never noticed until the other day that the descriptions are wrong.

For example, the focus "Dragon Health" (spell id 6762) is supposed to give the player up to 50% more healing power on some spells up to level 70. But if you right click the item in game it says "Increase healing by 1%" instead of "Increase healing by 50%" when the player is level 70 or lower.

Here is a screenshot of a pre-existing item in game with the focus Dragon Health, notice the 1%.

http://i246.photobucket.com/albums/gg89/cbarrett24/2016-08-31_15-02-43.jpg

The wiki shows the syntax for the spell formatting in the dbstr_us_txt file at http://wiki.eqemulator.org/p?dbstr_us_txt.

Symbols used in spell descriptions that pull data from spells_new

# effect_base_value# [ie #1 for effect1]

$ effect_limit_value#

@ max#

%z buffduration

This is the data in the dbstr_us_txt file for that spell:
6762^6^Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2.^0

It looks like everything is correct according to the wiki, is there a way to get the description to show 50% correctly instead of 1%?

demonstar55
08-31-2016, 04:39 PM
This has nothing to do with the server code. Fix your MQ2 if it bothers you.