Xermygames
11-10-2016, 12:51 AM
If you ever used the Titanium client (either to play on p1999 or other servers), you'd probably know and remember that mobs play a 'hurt' sound every single time they fully get hit, regardless from whom it receives the hit.
However, on the more recent used clients, such as SoF, Underfoot, RoF2 etc. , this audio trigger system has been changed to play a 'hurt' sound only when it receives a full hit from the main player / computer user / you only. The sound only triggers from your hit, and it doesn't triggers from the other players blows anymore.
I am trying to revert to this old sound trigger system from the Underfoot Client for exemple, to the Titanium's one. I am just being curious into modifying and fooling around with the clients, is all.
Does anyone who has more experience know how make something like this happen?
However, on the more recent used clients, such as SoF, Underfoot, RoF2 etc. , this audio trigger system has been changed to play a 'hurt' sound only when it receives a full hit from the main player / computer user / you only. The sound only triggers from your hit, and it doesn't triggers from the other players blows anymore.
I am trying to revert to this old sound trigger system from the Underfoot Client for exemple, to the Titanium's one. I am just being curious into modifying and fooling around with the clients, is all.
Does anyone who has more experience know how make something like this happen?