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Uleat
01-27-2017, 11:39 PM
I made an attempt last night to eliminate/reduce the combat spinning involving a mob and rogue bots.

Unfortunately, my testing was flawed as I believe the 'reduction' that I saw was only due to the mob being stunned. Plus, the code was completely wack...


This led to the implementation of rogue "evade" for bots.

It's not perfect, and will be expanded as time goes on.


It essentially works under the same conditions that clients do.

The same hide timer basis, the same chance of success.

Bonuses are not currently implemented..but, that is coming - and possibly hate redux combat spells.


If you notice any critical issues with this now, and as it progresses, let me know.