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View Full Version : Scaling buffs with player count


NostalgiaEQ
03-08-2017, 02:37 PM
Who hasn't learned great lessons from diablo? Is it possible in our code to scale npc's buffs based on how many players are in the zone or server? Basically a query to see the amount of players then use that output as the input factor for a buff amount. Is that something that our code can do?