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View Full Version : Custom Content past level 70


jshows1
03-11-2017, 07:52 AM
Looking at GoD and OoW content, it seems that for the most part, the mobs are scaled correctly in the database (with perhaps some minor few exceptions). This gives a good starting point when making custom content from 1-70.

For those of you who make custom content beyond level 70, or what is readily available in the current database, what resources do you guys use to scale your mobs statistics? Do you guys have custom formulas you use for scaling mobs as you create higher level content?

We're looking at creating new content for our custom server that goes beyond OoW, but would love to get some feedback from the veterans on how you handle your mudflation. Any help would be appreciated. :)